Monthly Archives: November 2021

Messages for Giving to Education Causes: A Mind Genomics Cartography of Responses to Different Recipients

DOI: 10.31038/MGSPE.2022211

Abstract

In six parallel studies, selected as relevant for education from a total of 35 studies about ‘giving’ (Give It! project), respondents evaluated the appeal of messages for donations to education causes. These specific causes included, respectively, Importance of Reading, Education about Art, Technical Education, Art in Education, Alumni Efforts and University Scholarships. In each study, respondents recruited by an online panel recruited provide 70-80 respondents in each study. Each respondent selected the study of interest from a list and participated in the study they selected. Respondents each evaluated unique sets of 60 vignettes, created from 36 elements, presented in different combinations for each respondent, with the vignettes created according to an underlying design, permuted for each respondent. The pattern of results revealed three different mind-sets cutting across the six studies. These three mind sets were: MS1 (Commitment) Because I Care….it’s about what I can personally do to make the issue better; MS2 (Actions) Showing Support It takes more than just effort and good wishes to make things change… it takes money, time, items’; MS3 (Effect) It Makes a Difference….it’s about what can be done to help those affected by the issue. The discovery of mind-sets, and their presence in different proportions in the six studies, suggest that on a practical level communications seeking donations for the various education causes would be best served by mixing together strong performing and mutually compatible messages appealing to each mind-set.

Introduction

In 2002 author Moskowitz along with Jacquelyn Beckley and Hollis Ashman of the Understanding and Insight Group, Inc. created a set of studies called ‘Give It!’ The objective was to use the emerging science of Mind Genomics to create a database of patterns of response to messages about ‘charitable donations.’ The focus of these then-called ‘It!” studies was to explore the way people responded to these messages with the aim of uncovering basic mind-sets in the population. The previous studies in the It! series dealt with foods (Crave It!), beverages (Drink It!), and insurance (Protect It!), as well as anxiety (Deal With It!), and shopping (Buy It!). The Give It! studies, funded by the O’Grady Foundation, broke new ground in understanding the messages which would drive people to say that they were intrigued. The focus was not to drive giving, but rather to find out the messages that would put people into a positive frame of mind for a specific cause.

The rationale underlying the It! studies was the recognition that our knowledge of what drives donations is extensive, but piecemeal. In the words of a recently published paper [1]:

“Charities operate in a highly fragmented environment with many players competing for individuals’ support. The limited resources available for campaign development (creative, filming) and execution (media planning, on-air time) means that charity marketers need to use the most effective principles to ensure return on investment. Commercial marketers can use clear guidelines published on how to execute the brand to enhance advertising effectiveness and, more specifically, brand recall and recognition. Whether such guidelines are adhered to by charity marketers is unclear as no known research exists on this topic.”

A glance into the academic literature through Google Scholar® for the phrase charitable donation messaging reveals 21,200 as of this writing (Fall, 2021), with the academic literature focusing on general theory of why people give, and in turn, messaging which works. This focus on trying to understand the deeper WHY something works is admirable because it increases our understanding of the mind of people. Thus, it should come as no surprise that the academic literature focuses on the general types of messages used for different causes, the modes of donating e.g., Chen [2], and of course the nature of the giver. As in most academic studies of these social issues, the objective is to work from the top down, from general classes of ideas to the effectiveness of those ideas in particular uses [3]. Thus, one might see studies focusing on ‘guilt’ as a topic of the message, and its effectiveness. For example, consider crowd funding for a cause. Chen [4] reported that three types of messages work best: guilt, utilitarian products, and emotion messaging, respectively. Do we find this troika reflected in giving for causes?. Occasionally one might encounter papers dealing with specific phrasing, but the focus on the performance of such phrase is motivated by the fact that the phrase itself is unusual (e.g., even a penny will help; Shearman) [5].

Moving further, from the general to the particular, we find that in a great deal of the scientific literature there does not seem to be a systematic review of the power of specific messages, as a focus of the research, although one might speculate that such information is a staple of private databases used for seeking donations. It is there, in the world of the everyday specifics, the world of the granular, that Mind Genomics makes its mark, and its contribution.

The Mind Genomics Approach

To understand Mind Genomics and the large topic of ‘giving’ we first turn to the world of conventional research and specifically the types of experiments that are done. In the world of conventional research, a typical experiment to understand the mind of the ‘giver’ for creates an experiment with one or two conditions, often exaggerated changes of what might occur in everyday life, executes the experiment, and determines which antecedent method drives the greater amount of the criterion response. This traditional approach creates its knowledge base by aggregating together the results of such isolated experiments, establishing the pattern by a meta-analysis of these many findings. There may be a desire to create a library of practical information, ‘vetted’ by science, but the one-at-a-time process allows such library to emerge years, often decades after the data has been collected, the individual experiments reported, and then re-considered as a totality to create the library.

Mind Genomics differs from the conventional methods in worldview, execution, and types of data collected, and types of inferences made, respectively. Mind Genomics focuses on decision rules emerging from systematic experiments with many variables, doing so in ways which have become rapid, scalable, affordable, and amenable to iteration. Mind Genomics presents the respondent with many systematically varied messages, each respondent evaluating a different set of messages. It is the pattern of responses to the set of systematically varied combinations which provides the necessary data, but only after the pattern id deconstructed into the contribution of the individual messages. At a more global level, Mind Genomics looks for patterns across stimuli, and for emergent groups in the same topic area who show meaningfully different patterns of responses to the same set of stimuli. These are so-called mind-sets, appearing again and again across all topics explored by Mind Genomics, with the natures of the mind-sets driven by the topic itself [6-8]. These mind-sets vary in nature by category (nature of product, nature of service), and most important, clearly transcend most conventional ways of dividing people (viz., gender, age, country etc.). During the past 30 years, since 1993, Mind Genomics have evolved from a one-off system for research, based on conjoint analysis, to a templated system set up so that anyone can become a researcher. We present here the template adapted to the set of studies run in 2002 [9-11]. Note that processes which started out manual, such as combining files for the ‘reporting’ have become totally automated as of this writing.

The Mind Genomics Research Process Applied to the World of Giving

Step 1 – Select the Topics about ‘Giving’ to Explore

Figure 1 shows the 35 topics. At the time of the actual study the respondent would select the topic of interest, go to the study, and then participate. The topic would ‘disappear’ from the wall after a certain number of respondents completed the study. Unknown to the respondent, the ‘test material’ viz., the ‘elements, ‘ viz., phrases, full set of studies were almost mirror image of each other across the 35 different studies except for eight of 36 elements which were specific to the topic.

fig 1

Figure 1: The wall of 35 Give It! studies. The respondent selected the study and was led to the actual Mind Genomics experiment corresponding to the study

Step 2 – Create the Basic Structure of the Experiment, Comprising a Specific Number of ‘Questions, and a Specific Number of Answers’ for Each Question

The IT! studies conducted during the first five years 2001-2005 used four questions, each with nine answers, or in the language of today’s Mind Genomics, four questions, and nine elements (answers). The choice of this 4×9 experimental design was based upon the joint desire to acquire as much information as possible, and the popularity of Mind Genomics designs around 2003, the early phrase of the internet in consumer research.

The designs had to fall into the class of permuted experimental designs, which could be created in the hundreds, so that each respondent would evaluate answers (elements), albeit in different combinations. That structure, allowing for strong individual-level analysis, pre-determined the set of viable design structures. Table 1 presents the 36 different messages, groups into four categories, or in today’s usage, four questions. Each category (or question) comprises nine elements (or answers). It is critical that a group of related elements, viz., elements of the same type but which may carry different information, just appear in the same category or question. This requirement is a ‘bookkeeping device’ to ensure that two elements of the same type, but containing mutually contradictory information, can never appear together, since the vignette specifies as much. The elements or answers are direct statements, painting a word picture. As the vignettes will show below, simple one- or two-word answers to a question do not suffice to paint a word picture. The objective was to create answers or elements, which in combination, painted such a word picture without the need of a question to set the stage.

Table 1: The 4 questions or categories, and the 36 answers or elements, nine per question/category. The elements pertain to supporting alumni efforts.

Code What is the goal of giving?
A1 You can make a difference
A2X Sharing a love of your college/university with others
A3X Ensuring that students become productive citizens
A4 Your support ensures strong communities and strong families
A5X To provide tools for complete learning
A6X Because everyone knows that supporting schools is important
A7X To enhance the quality of life on campus
A8X To ensure the richness of culture
A9 Helping to maintain standards of excellence
How do you give?
B1 You can give by cash or check donations
B2 You can even use your credit card to donate
B3 Show your support by attending special events
B4 Having a gift matched by your employer
B5 Show your support through a pledge program
B6 Offer your support through regular attendance
B7 Support the organization by purchasing items they sell or need
B8 Volunteer!
B9X You support an individual trying to impact higher education
How do you and how do the recipient benefit?
C1 Gain an association with the organization
C2 Build a connection to other donors
C3 Get the benefits of a tax deduction
C4 Participate in group endeavor
C5 Encouraging yourself and others to participate in a worthwhile project
C6 Giving is a part of your family tradition
C7 Fulfilling a religious obligation to help others
C8 Realizing your personal belief
C9 Preserving the vitality and the future of the program
What are emotional and real outcomes?
D1 Because you want to “DO” good
D2 Be seen, be heard, be an active part!
D3 Be appreciated
D4 A great way to network
D5 Be associated with an organization you believe in
D6X Ensure that a strong interest in supporting alumni efforts remains a priority
D7 Because you want to honor a loved one
D8 Donating time, money and effort makes a difference
D9 Be with people who share your interests

It is important to keep in mind that any large-scale investigation of a vertical, such as donations with Give It!, must sacrifice a great deal of the specifics of a cause in the interests of comparability of causes. The objective of Mind Genomics applied to the vertical is to discover general patterns from sets of common elements. The alternative approach, doing individual studies for each topic, would provide deeper information, but the meta-analysis of the results might require a great deal more effort, and require involve luck at the end, rather than planning at the start. In Table 1, eight of the 36 elements have an ‘x’ added to their code. These are elements which are similar across the six different mind-sets, but also contain topic-specific language that was changed in a minor fashion from study to study.

Step 3 – Create Small, Easy to Read Vignettes, Using an Experimental Design

Step 3 creates the test stimuli, the combinations f messages. In the language of Mind Genomic, these combinations are called vignettes. Figure 2 shows an example of a vignette. The stimuli comprise 60 different combinations, all similar in format to Figure 2, except that some comprised two elements, some three elements, and some four elements. The spacing and design of the vignette is such that the respondent could easily read the vignette. Experience with Mind Genomics suggest that the combination of messages in a spare form, with open space allows the respondent to quickly ‘graze’ the information and make a rating. The design of the test stimulus in Figure 2 goes contrary to approaches, which present the respondent with a crafted paragraph. In the end, comments from respondents who, having been presented with these spare looking vignettes like that of Figure 2, concur that it is easier, less fatiguing, less frustrating to deal with form of design when rating many vignettes, rather than working one’s way through what a dense paragraph.

fig 2

Figure 2: Example of a vignette comprising four elements

The vignette is created according to an underlying experimental design [11]. The design prescribes the exact composition of each vignette, specifying which specific elements are combined. To the novice unfamiliar with the design structure, such as the respondent, the vignette looks as if the elements had been thrown together at random. The truth is precisely the opposite. The compositions are carefully crafted to ensure that each element appears equally often, that each element is statistically independent of every other element, and that there are sufficient of compositions or vignettes which lack one or two elements. The latter feature of the experimental design ensures the data can be used by OLS (ordinary least=squares ) regression to deconstruct the response into the contribution of the individual 36 elements. Furthermore, the built-in incompleteness of some vignettes prevents the statistical problem of multi-collinearity, which would eventuate in the crash of the statistical analysis for that data set. Finally, and most important, the coefficients emerging from the OLS regression have ratio-scale values, and are comparable from study to study, from period to period, and even across different individuals. Two other features of the experimental design are important to note. The first is that no question or category can contribute more than one element to a vignette. The rationale for this constraint is that quite often the question or category comprises elements which mutually contradict each other. Were these mutually contradictory elements to appear in the same vignette they would corrupt the response to the vignette. The second significant feature in the Mind Genomics system is the permutation of the basic design, so that the mathematical structure is identical, but the actual combinations differ from one another. The use of the permuted design at first seems to be merely a statistical enhancement, but the reality is that it is a frontal attack on some of the thinking of conventional science, and an alternative to the oft-quoted proverb ‘measure nine times and cut once.’ This permuted design (Gofman and Moskowitz) emerged out of a recognition that the standard research approaches are based on reducing statistical error by repeating the same experiment with dozens or hundreds of people. The implicit assumption of the conventional research procedure is that the ‘correct answer’ is known, and that the research is going to confirm or disconfirm that guess. Yet, the ‘reality on the ground’ is that no one really knows what messages will work, and what messages will fail to work. Thus, the choice of the messages and the combinations becomes one’s best guess. The permuted design avoids the need to select a limited set of vignettes, or test combinations at the start of the study. The key benefits of the permuted design used by Mind Genomics are ability to explore a wide number of alternative ideas (36 in this study), and at the same time explore a great deal of the underlying ‘design space’ of different combinations. Each respondent evaluated a unique set of 60 vignettes. Across the approximate 70-80 respondents, this means that for each topic (e.g., technical education), the Mind Genomics experiment investigated the response to many different vignettes, albeit each vignette evaluated just a few times The creation of a model relating the presence/absence of the elements to the ratings was stabilized because of the many different combination. Even if one or several, or several dozen were mis-judged, the weight of the approximate 60×75, viz. 4500 judgments of different combinations sufficed to ensure that no systematic error could affect the result. In contrast, conventional research testing the same 60 vignettes 75 times each might be well advised to make sure that the 60 vignettes are the correct vignettes. Choosing the wrong single vignette to test or having an aberrant reaction to that vignette is not quite as serous in Mind Genomics as it is for conventional research. To summarize this point, it should thus be kept in mind that the permutation of the combinations ensures a wide coverage of the possible combinations, producing a better experiment. It is simply very difficult to introduce a strong bias when the combinations change all the time. It is the underlying pattern, emerging for 4800+ vignettes which is critical.

Step 4: Invite the Respondent to Participate, Introduce the Respondent to the Subject, and Execute the Actual Interview

The It! studies were run with the Canadian on-line panel, Open Vue Ltd. Their panel comprised both USA respondent and Canadian respondents, among many others. The respondents were selected to be residents of the United States. Open Vue sent out email invitations to its panelists. Those who answered were led to the screen shown in Figure 1, where they selected a study of interest to them. During this early period of research with Mind Genomics and with the It! studies, it became obvious that an efficient way to do 35 studies with approximately similar numbers of respondents was to let the respondent choose the study. Once the study quota was filled, the study disappeared from the available choices. Figure 3 shows the orientation screen for the study. Most of the screen is taken up with bookkeeping details, about the length of the study, the fact that the screens (viz., the vignettes) differ, the rating question, and the expected time of the study. During this early period of internet research, the respondents were not yet saturated by requests to participate in simple studies or evaluations of their experience, and thus were more likely to donate 15 minutes of their time to the study. Nonetheless, it was important to incentivize the respondent with a monetary reward, a drawing for a prize. The three prizes were the incentive across all 35 studies. That is, all respondents across all studies were entered into the drawing, and three respondents were selected as winners.

fig 3

Figure 3: The orientation page for the Give It! studies. Each study was introduced by the same page, with the only difference being the specific topic.

Step 5- Transform the Rating to a Binary Dependent Variable and Create Individual-level Models

The respondent rated each vignette on the simple scale ‘How much does this giving situation appeal to you?’ Note that the respondent was not asked to state whether or not the respondent would donate, or how much, although those could have been legitimate questions to ask. Rather, the respondent was asked a question about feelings, about a sense of ‘appeal to me.’

The 9-point scale, a category or Likert Scale, can be easily analyzed. The problem with the scale, however, is how to interpret the scale. When managers receive data, they often ask the simple question ‘what do these ratings MEAN?’. To a manager, the fact that one can easily analyze the data with sophisticated statistics means very little when the results cannot be easily understood and acted upon. Thus, it has become standard procedure to transform these Likert scales, usually to a binary scale, yes/no. The manager using the data has no problem understanding yes/no. The transformation is straightforward. Standard practice has evolved to transforming the ratings of 1-6 to 0, and ratings of 7-9 to 100. This division of the scale makes thee interpretation easier. As a prophylactic measure, we add a vanishingly small, random number to every transformed variable to ensure that the transformed variable, viz., the newly created binary variable, has some minimal variation. If the respondent were to rate all 60 vignettes as 7-9, or as 1-6, respectively, then the transformation as just specified would create a set of 60 number, all 100, or all 0, respectively. The analysis of the data by OLS (ordinary least squares) regression would immediately crash. Adding a vanishingly small random number to the newly created binary value ensures that this unhappy event does not occur. Every vignette will have its own number, around 100 or around 0, respectively, depending upon the original rating assigned to the vignette. Once the data have been transformed the 60 rows of data from each respondent is subjected to an OLS (ordinary least squares) regression. The regression is called ‘dummy variable’, because each of the 36 element corresponds to an independent variable, and takes on only one of two values, 0 or 1, as follows: The element is either present in or absent from a vignette, so its corresponding independent variable is coded ‘1’ when present, or coded ‘0’ when absent.

The equation is: Binary (0/100) = k0 + k1(A1) + k2(A2) .. k36 (D9)

The regression analysis created 60 rows of input data for each respondent. Each row comprised 37 numbers, additive constant (k0) and the 36 coefficients, k1-k36. With 453 respondents participating, the regression analysis generated 453 rows of coefficients. It would be these 453 rows of coefficients that would be used to create mind-sets. The 453 rows, viz. the full data set, was subject to k-means clustering, the inputs for the clustering being the 36 coefficients k1-k36. The additive constant was not used for the clustering. To make the analysis easier, we extracted three clusters, a number usually found to reveal strong patterns, but not unwieldy to analyze. The clustering was done by the k-means method [12], which looks at the distance between each pair of respondents and tries to put respondents into a set of mutually exclusive groups so that the distance between the respondents in a cluster is small, while at the same time the distance between the centroids of the three clusters is large. The clustering does not take into account any of the ‘meaning’ of the elements, but simply tries to satisfy a mathematical criterion. Table 1 shows eight elements with the element code having an ‘x’ as the suffix. These were elements deemed too specific to the topic and were not included in the clustering. The rationale was that the clustering should comprise only those elements common in meaning to the six different topics of giving. These eight elements did not satisfy that criterion of being ‘topic-agnostic.’ They will, however, be presented in the results. Within any group, whether total, donation topic, mind-set or topic x mind-set, the corresponding additive constants and 36 coefficients were averaged to generate the results shown in the data tables. More recent approaches simply combine data together for the respondents in a defined group and rerun the regression model on the total data for the relevant group. The results are similar for both forms of analysis.

Results

Total Panel and the Six Different Topics

The Mind Genomics analysis generates a substantial amount of summary data. Our objective is to discover patterns and generalities, not to show all of the data, which would hide the patterns which exist. In order to make the discovery task simpler, we will eliminate from consideration all elements with coefficients of +7 or lower and report the element when it has a coefficient of +8 or higher. The element will not appear at all in the case that all of the coefficients for the key subgroups are lower than +8. This pruning action brings the really important elements into the foreground. Table 2 presents the results from the total panel, combining the six studies, and all of the respondents. The additive constant is 41, meaning that on average two of five responses to the vignettes will be rated as appealing (viz., rated 7-9 on the nine-point sale). The messages range from belief in the organization (D5) to affiliation (A2X), to focus on the recipient (A3X). These are the key messages that any organization seeking donations should incorporate.

Table 2: Strong performing elements from the total panel, combining all respondents across the six studies.

   

Total

  Additive Constant

41

D5 Be associated with an organization you believe in

9

A2X Sharing a love of your TOPIC with others

9

A3X Ensuring that TOPIC become productive citizens

8

The array of strong performing elements increases when we move from combining all the data into one group (Total) and do the analysis on a topic-by-topic basis. The results appear in Table 3. Once again the table shows only those elements which generate at least one coefficient of +8 or higher. Thee first data column shows the sum of the strong performing coefficients and used to sort the elements from strongest performing elements to the weakest performing elements. In addition, the six studies are sorted by the magnitude of the additive coefficient, viz., the likelihood to find the vignette appealing in the absence of elements. Stated differently, the additive constant might be considered to represent the basic proclivity of the respondent towards the topic.

Table 3: Strong performing elements for each of the six giving topics.

table 3

The additive constants suggest that the most appealing topic is ‘importance of reading’, the least, but still strong being university connected topics, ‘alumni efforts’; and ‘university scholarships’, respectively. One of the properties of Mind Genomics is the fact that the coefficients have ratio scale properties. Thus, we can conclude that ‘importance of reading’ is 50% more appealing than the two university topics. Table 3 is characterized by a great number of blank spaces, suggesting that the strong performing elements do not transcend the different topics. No element drives strong appeal to more than three of the six topics The two strongest elements appear to focus on different directions, first a focus on the topic itself (D6X), and second a focus on the social aspects (A2X). There is a third focus, that of helping the person who is associated with the giving cause. These three directions suggest three different foci of appeal, directions which will emerge as mind-sets

D6X: Ensure that a strong interest in TOPIC remains a priority

A2X Sharing a love of your TOPIC with others

A3X: Ensuring that TOPIC become productive citizens

Moving from Total to Mind-sets

Table 3 hinted at the possibility that there might be different ways of evaluating the messages. Although at first glance we might consider the key factor to be the recipient of the donation so that certain topics are more attractive than another, there might be a far deeper factor at work, mind-sets. The hallmark of Mind Genomics is the discovery of these different patterns of response to messaging. The metaphor is white light, which seems to be colorless, but when the light is diffracted through a prism, the spectrum of colors emerges. We see white perhaps because the different colors interfere with each other. Mind Genomics posits that for virtually all conventional aspects of daily experience, there are different patterns of focus, of importance. What one person thinks to be important (viz., more is better) another person might as consider to be utterly irrelevant, even off-putting. The discovery of these groups, so-called mind-sets, it a matter of experiment. Furthermore, once these mind-sets are established through analysis, some of the data begins to make more sense. We may hypothesize about the possible mind-sets, but an easier way to establish these mind-sets is through a set of experiments, such as the experiments run here. The analysis to establish these mind-sets is simple OLS regression as we have done, followed by clustering to create groups of individuals with similar patterns of responses. The set of individual coefficients comprises raw material for the creation (or discovery) of these mind-sets, the permuted experimental design provides us with what we need to create the individual-level set of coefficients. As discussed above, the OLS regression analysis was straightforwardly able to create an individual level model for each of the 453respondents. The OLS regression estimated the additive constant and the value of each of the 36 coefficients, one coefficient for each element. Table 1 showed the expression of the elements for the topic of Alumni Efforts. Eight of the 36 elements appear to be specific to the topic and are marked with an ‘X’ in the element code. As noted above, these eight elements will not be used to establish the mind-sets by clustering, but then will be included in the later analyses after the mind-sets are created. The clustering method of k-means created two clusters for the 453 respondents, and then created three clusters for the same 454 respondents. The clustering procedures are a purely objective one, attempting to satisfy certain mathematical criteria. The criteria previously adopted for Mind Genomics studies for choosing the appropriate number of clusters (now called mind-sets) are not statistical, but rather qualitative. The two criteria are that there be as few clusters or mind-sets as possible (parsimony), and that each mind-set tells a story (interpretability). The criteria suggested a three-cluster solution, rather than a two-cluster solution. These clusters become the mind-sets. The clustering itself was done, as noted, on 28 of the 36 elements. Once each respondent was assigned to a cluster or mind-set, it was straightforward to estimate the additive constant and the value of the coefficient for each of the original 36 elements. That is, we resort to the 28 ‘general’ elements ONLY to create the clusters or mind-sets, and then revert back to the full set of data for further interpretation.

Three segments emerged, based on a qualitative ‘sense’ of what is communicated by the strong preforming elements. No element is strong across all six giving topics, so the interpretation of the meaning of the mind-sets become a simple heuristic with which to discuss the results. Furthermore, the clustering does not dramatically separate the three mind-sets. It’s a matter of emphasis. This is important. The dynamics of appealing to the heart of the donor become a matter of combining messages of different types, rather than focusing on one specific factor, such as EFFECT (viz., the benefit to the recipient).

MS1 (Commitment) Because I Care….it’s about what I can personally do to make the issue better.

MS2 (Actions) Showing Support It takes more than just effort and good wishes to make things change… it takes money, time, items,

MS3 (Effect) It Makes a Difference….it’s about what can be done to help those affected by the issue.

The Baseline Proclivity of the Mind-sets towards ‘What Appeals’

The additive constant tells us the estimated rating of 7-9 (appeal to me), in the absence of elements. Although the additive constant is a purely estimated parameter, it can be used to indicate the proclivity of the respondents to say ‘appeals to me’. Table 4 presents the additive constants estimated separately for the six different causes, and the three mind-sets that were developed for all the causes combined. The additive constants are sorted by average, first in descending order of cause by averaged across the three mind-sets, and then by mind-set averaged across causes. There are remarkable differences in the additive constant of the three mind-sets and in the six studies. The strongest ‘pull’ emerges from donations to help teach reading (average 50), and the weakest from alumni efforts (average 34) and university scholarship (32). This teaches us that the strongest pull, on average, is exerted by causes which pull toward young people, to give them an opportunity. Universities will have a more difficult time reaching the donors’ heartstring. In terms of the three mind-sets, we also see radical differences. Mind-Set 1 (commitment) shows the strongest proclivity to feel positive (additive constant 50), As the array is presented, there is also clear evidence for some interactions, specifically for reading. Mind-Set 2 (actions) finds its strongest pull with reading.

Table 4: Additive constants for the three mind-sets and the six donation ‘causes’, sorted by cause and by mind-set.

Additive Constant

MS1 (Commitment)

MS3 (Effect) MS2 (Actions)

 Average

Reading

49

41 60

50

Tech Education

58

45 34

46

Ed in Arts

51

40 44

45

Arts Ed

45

36 39

40

Alumni Efforts

47

41 13

34

University Scholarship

51

30 14

32

Average

50

39 34

What Elements ‘Drive’ Positive Feelings about Giving for the Three Mind-sets?

Tables 5-7 show the strong performing elements for each of the three mind-sets. Note again that the tables present only the strong performing elements for at least one of the three mind-sets, and that all elements were considered for inclusion. In the case of the eight elements which were topic-specific, the topic is replaced by the word ‘TOPIC.’ One gets a sense of the specific thrust of the communication by reading the complete element, even with the word ‘TOPIC’ replacing the actual topic.

Table 5: Mind-Set1: The table shows the strong performing elements for MS1, labelled ‘COMMITMENT’’.

table 5

Table 6: Mind-Set 2. The table shows the strong performing elements for MS1, labelled ‘ACTIONS’.

table 6

Table 7: Mind-Set 3 . The table shows the strong performing elements for MS3, labelled ‘EFFECTS’.

table 7

The Composition of the Three Mind-sets

A hallmark of conventional research is that WHO a person is often covaries with what a person does or what a person believes. It is for this reason that so many consumer researchers spend a great deal of time collecting so-called classification questions about the respondent. What attracts many conventional researchers is the possible covariation of the easy-to-measure-behavior with additional information about the respondent.

In the world of Mind Genomics, the focus is on a better understanding of the individual. Only secondarily is the focused on establishing the relation between who a person IS versus, what the person THINKS To a great degree the lack of focus on the covariation between mind-set and behavior is due to the belief that the most pressing task is to understand the mind-sets, rather than to link the scarcely understood mind-sets to other variables. The It! studies captured a great deal of individual level data regarding attitudes and behaviors involving ‘giving’. Some of the data appears in in Table 8. Table 8 shows the complicated relationship between the three mind-sets and both WHO the person is, as well as how the person BEHAVES with respect to donating to causes. There are many patterns emerging, depending upon the way the respondent self-classifies, but no simple pattern which can be said to be common to the mind-sets.

Table 8: The percent of respondents in each of the three mind-sets, the range of percentages across the three mind-sets, and the base size. Each row constitutes a classification variable in the self-profiling classification.

table 8(1)

table 8(2)

Discussion and Conclusions

The academic study of ‘giving’ typically focuses on higher level motive, looking at the individual material from either actual campaigns, or creating an experiment. The important thing to note is that these studies generate a certain kind of knowledge, understanding the general drivers of donations. That information is important to understand donating to causes in the context of theories about why people do what they do. Being able to put a person’s ‘giving’ behavior, or response to different appeals allows the academic to understand yet another part of the mind of the person, for the world of the everyday. The Mind Genomics approach presented here, with its focus on the specific messages, give us a different point of view. The goal of Mind Genomics is to work with the stimuli of the everyday, in this study the stimuli being ‘messages.’ Rather than look for underlying patterns to fit into a theory, the effort is to identify what really works, and then point to what might be happening. Mind Genomics is atheoretical, but systematized experimentation. There is no theory in which to place the response patterns of giving, or at least no theory which drives the effort. Rather, the objective of the study is to see ‘what works’, with the test material being the type of messages that would be used in actual campaigns. The important results from this study are simple to summarize, namely that most of the messages really don’t work very well in terms of the ratings by respondents, and that the nature of the mind-sets which emerge is not a case of ‘polarization’ but rather ‘emphases. It’s not that the mind-sets respond only to one type of message, but rather the mind-sets respond to the messages, the elements, but some messages are stronger for one mind-set, and still positive but weaker for another mind-set. There is a strong practical side to the data presented here. That side is the fact that the patterns emerging from messages can be used immediately. There is no need to translate the test messages used in the experiment to actual messages that might be useful in a practical situation. The messages from the Mind Genomics experiment come from actual campaigns, although edited to have general application. Finally, the finding emerges once again that although there are mind-sets that are clearly different, there do not seem to be any simple co-variation of the mind-sets with who the respondent IS, or the self-stated patterns of involvement with the world of giving. It is that finding, a continuing revelation, which continues to surprise. The practice has always been to stratify the efforts by dividing people by WHO they are, assuming that people who appear similar on the criteria of who they are or how they involve themselves with the world of giving will be similar in their response to messages about giving. It just not the case.

Acknowledgments

These studies were run under the aegis of It! Ventures, Inc. The authors acknowledge the contribution of the late Hollis Ashman, as well as the contribution of Jacquelyn Beckley of the Understanding and Insight Group, New Jersey, USA. The studies were sponsored by Kathleen O’Grady of the O’Grady Foundation.

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Mind-Sets for Senior Dining: the Contrast between Homo ‘Emotionalis’ and Homo ‘Intellectualis’

DOI: 10.31038/NRFSJ.2021422

Abstract

Respondents rated vignettes (combinations of elements, viz., statements) describing the different features of senior communal dining. Each of 108 senior respondents (age 65+) rated unique sets of 50 vignettes, combinations of 2-5 elements created according to a permuted experimental design, ensuring that the 50 combinations differed for each respondent. Each vignette was rated on both importance of, and emotional response to, the combination of the specific elements presented in the vignette. Deconstruction based on ratings of importance revealed different mind-sets, focusing on food, service, and ambiance, respectively In terms of emotions, few elements were delighters. Most elements did not strongly drive either positive or negative emotions. The one consistently important message was ‘warm food out of the oven’, but it was not a delighter. The one element consistently driving negative emotions was ‘high noise level’. Groups of mind-sets emerged, showing different patterns of importance (Mind-Sets 1-3) and emotion (Mind-Sets 4-6). The mind-sets distribute across the population, suggesting simple knowledge of WHO the respondent is in terms of age, marital status, and so forth does not clearly predict what will be important to any specific senior diner.

Introduction

As the nation ages, there are an increasing number of group or community living facilities, designed for healthy, aging seniors [1]. These communities have group dining facilities. The issue becomes one of finding what is important to a senior. The obvious answer is food, companionship, and service [2]. But what exactly is entailed by each of these? And furthermore, are there differences in the importance of these three general factors?.

The usual approach to answering these questions is for the respondent to rate or rank these factors, either in the abstract, or after having experienced a certain community, so that the specific community is rated on satisfaction with respect to these three or more general factors. The rating or ranking factors requires that the respondent evaluate the general factors in isolation, and in general terms. Sometimes the researcher recognizes that the general factor, e.g., service, might be better assessed by first specifying the question in terms of defined behaviors, or food specified in terms of defined dishes and/or method of preparation.

As popular as the ‘one-at-a-time’ evaluation has been, it suffers from at least two defects which limit its usefulness. One is that the respondent may unconsciously adjust the judgment criterion when dealing with the different factors, when evaluating one element at a time. For example, the same rating scale for food versus service may mean different things. The researcher does not know that. Second, the one-at-a-time strategy fails to recognize that people rate things more readily and easily when what they are rating is less abstract, more concrete. It is more natural to rate combinations of ideas which represent a situation, a vignette, than to rate each idea separately.

This paper presents the results of a Mind Genomics cartography, an investigation of different ideas, so-called elements, which might be relevant to older adults eating in communual dining situations, such as retirement homes. The objective is understand senior communal dining from the ‘inside-out.’ The strategy maps out what might be important to the senior diner, doing so by presenting the respondent with different ‘vignettes’, viz., combinations of features describing a senior dining situation. Through the response to these vignettes, rated both as describing something important, and as eliciting an emotion, the researcher uncovers both what is important, and what produces an emotional response, respectively. The approach differs dramatically from the one-at-a-time approach, used to in conventional research [3,4].

The background of Mind Genomics can be found in the confluence of statistics (experimental design; [5], patterns emerging from the study of consumer opinions [6], and the change in focus from a sociological viewpoint (outside-in) to a psychological viewpoint (inside-out). The underlying world-view of Mind Genomics is the vision of the science as a tool to ‘map the mind’, focusing on the ordinary aspects of life, rather than setting up experiments configured to test a hypothesis. The Mind Genomics science comes from a history of psychophysics, with the objective to discover patterns, regularities in nature, rather than from the hypothetico-deductive system, which assumes the world works a certain way, and seeks to confirm or to disconfirm that assumption through experiment. Thus, the study reported here was done in the spirit of an exploration of the mind of what senior feel about the various aspects of communal dining.

Dining behavior is a well-explored areas of foodservice. Most studies of dining among adults focus on the choice of restaurant, and the dimensions of food and service, topics which are relevant in a situation where the diner eats and pays, even in the world of senior dining [7]. In contrast, there has been less focus on institutional communal dining, and much less on communal dining among seniors.

Focus on Emotions and Feelings

This study focused on the response of older, relatively healthy adults (age 65+) to different messages about senior communal dining. The objective was to identify which elements were important to them (viz., homo intellectualis) and which elements generated positive or negative feelings (viz., homo emotionalis). The latinized terms intellectualis and emotionalis were coined for this paper.

Rather than instructing the respondent to rate the importance of, and the emotional response to, single elements, Mind Genomics proceeds in another direction, one that might seem less direct, but one that cannot be gamed, and thus provides robust information. The respondent reads a set of messages or elements, created according to a specific recipe plan (experimental design). For this study, comprising 35 elements in 50 vignettes, the combinations primarily comprise vignettes containing 3-4 elements, but a few containing 2 elements, or 5 elements. Each element appeared five times, always in combination with other elements. The experimental design is set up so that no two respondents evaluate the same set of vignettes, allowing the Mind Genomics experiment assess many of the possible combinations [8]. This property makes Mind Genomics unusual because it directly measures many of the possible stimuli, rather than forcing the researcher to ‘know’ what will work before the experiment is done. The goal is to avoid the folk wisdom which prescribes the cautionary ‘measure nine times, cut once,’ a way of thinking which subtly transforms research to confirmation, rather than allowing research to explore the ‘new’.

Method

The Mind Genomics approach to knowledge follows a structured, formatted pattern, in recent years put into the form of a computer-aided process (see www.BimiLeap.com). The study reported here was done a few years before the automated system was developed, but the actual creation, presentation, of the vignettes, and analysis were reasonably automated, although not from beginning to end as they are as of this writing (Fall, 2021).

Step 1 – Select the Topic, Ask the Questions, and Provide Answers in the Form of Simple Declarative Sentences

Table 1 shows the five questions and the seven answers for each question. The underlying mathematics of Mind Genomics prescribes certain combinations of questions (or categories) and answers (or elments). The rationale for the five questions and seven answers is that it is a specific array which fits into the prescribed experimental designs of Mind Genomics. Those prescribed designs are important because they allow each respondent to test the same elments, but each respondent testing a different set of actual combinations. This is a permuted design, and will be discussed below [8].

It is important to note in Table 1 that the focus is on word pictures, on specifics, ratherr than general ideas. The underlying reason is that the Mind Genomics effort attempts to paint ‘word pictures’ about the situation (here adult communal dining). To paint these word pictures requires that the researcher move beyond simple, general statement, and focus on the particular, even if the particular is something ‘new’ to the respondent.

Table 1: The raw material comprising five questions, and seven answers for each question.

Question A: Describe the ambiance

A1 Adequate lighting at the table
A2 The overall volume of noise in the dining room is high
A3 Eating with a group of friends
A4 Eating by yourself
A5 Listening to music during a meal
A6 Lots of stimulating conversation during a meal
A7 Table settings (plates, silverware, tablecloth etc.) makes for an enjoyable meal

Question B: Describe the service

B1 Friendly waiters can really make for an enjoyable meal
B2 Waiters who are knowledgeable about the food help you select items from the menu
B3 Family style service with bowls of food to pass around the table
B4 Speedy service is important for your enjoyment
B5 Waiters let you substitute items such as sides and salads not included in the menu item description
B6 You are given the choice to sit anywhere in the dining room
B7 Waiters remember the type of food or drink you like

Question C: Describe the information provided on the menu regarding the items

C1 Nutritional information on the menu to help you make your selections
C2 Total calories for each item listed on the menu to help you make your selections
C3 The amount of sodium for each item listed on the menu will help you make a choice
C4 Listing the amount of fat in menu items helps you decide what to order
C5 Clear and simple wording on the menu makes it easy to decide what you will order
C6 You select menu items with exotic or foreign sounding descriptions
C7 Having the option for ordering smaller portions of the items on the menu
C8 You love fresh uncooked vegetables (salads for example) at every meal

Question D: Describe a specific food

D1 You enjoy vegetables that are thoroughly cooked
D2 Fresh fruit at every meal
D3 If it contains chicken, you will like it
D4 Red meat is your choice every time
D5 You can’t go wrong with a simply prepared fish dish
D6 You like large portions of food

Question E: Describe the sensory aspect of the food

E1 The aromas of herbs or spices you love
E2 Foods with soft textures are your preference
E3 You choose food with vibrant colors
E4 You prefer food that is under-salted
E5 Food is served hot out of the oven every time
E6 You prefer food that is served warm
E7 You enjoy hot and spicy flavors

Step 2 – Combine the Elements into Small, Easy to Read Vignettes Using an Underlying Experimental Design

This experimental design for this study (5×7) generated an experimental design or set of combinations totally 50 different combinations or vignettes, all but three vignettes comprising either three or four elements. The remaning three vignettes encompassed two elements or five elements. Each element appears five times in the 50 different combinations.

The important thing about the underlying 5×7 design, like others of its class, is that the experimental design is complete at the level of each respondent. This means that the 50 cases or observations from one respondent can be used to estimate the contribution of each element to the rating. Such analysis at the level of the individual respondent becomes important when we create equations for each individual and then combine individuals on the basis of similar patterns of individual-level coefficients to discover mind-sets.

It is at Step 2 where Mind Genomics departs radically from the conventional approaches, which are founded on the principle of ‘isolate and study’. The objective of conventional research is to quantify the basic dimensions, such as ambiance, service, information, food, and so forth. Conventional research looks for the general principles. It is usually the evaluation of elements one-at-a-time which allow the researcher to rank order the different general aspects. There are situations when the topic requires the combination of different aspects, but in those situations the actual combination itself is important, and treated as a ‘single’ element by itelf, even though it comprises a composition. That composition is fixed, and analyzed as a single item. The fact that the stimulus is a composition is not relevant for the analysis.

The ingoing approach of Mind Genomics is the opposite of the conventional approach. The basic interest remains the performance of the individual element, and from that performance the understanding of how the respondent, the older adult, makes a decision. The strategy is different, however, working with combinations, and from the response to these combinations estimating the performance of the individual elements, the messages.

Figure 1 shows an example of the vignette. The vignette was shown twice, first instructing the respondent to assign a rating of importance, and second insructing the respondent to choose a feeling/emotion. To the respondent it appeared that the vignette did not change, only the insrtructioins did.

fig 1

Figure 1: Hows an example of a 4-element vignette, with the two rating scales.

There are at least three clear advantages emerging from a Mind Genomics study.

Ecological Validity

The combination of elements is ecologically more valid because it describes something that could be real. People are accustomed to reading combinations of ideas in everyday life, whether in advertisements, or hearing the description in a story told to them, etc. We call this ‘ecological validity’ because it is that to which they people are accustomed.

Inability to ‘game the experiment’

The continually changing combinations of elements make it virtually impossible for the respondent to find a ‘right answer.’ The vignettes appear to comprise elements put together in a haphazard order. Most respondents feel that the combinations are, in fact, random. When asked about their experience, many respondents said that they could not figure out the ‘correct answer’ from the pattern of vignettes, and simply ‘guessed.’ This ‘guessing’ is actually not the case, because otherwise the responses would not correlate with the ratings, which they do. Figure 2 show the adjusted multiple R (Pearson Correlation), a meaure of the goodness of fit of the 108 models, one per respondent, with the models predicting the response from the elements. Were the respondents actually ‘guessing’, the adjusted multiple R across the 108 respondents would cluster around 0 – 0.3. There are a number of respondents with adjusted multiple R values of 0. These respondents were no doubt guessing. The data from the other respondents can be said to be consistent.

fig 2

Figure 2: Distribution of adjusted multiple R statistic for 108 respondents. R values near 1.0 suggest a strong, consistent relation between the presence/absence of elements and the 9-point rating. R values near 0 suggest no relation between presence/absence of elements and the 9 point rating.

No need to ‘know’ the right test stimuli at the start of the session

Mind Genomics was created with the idea that one need not know the ‘correct combinations’ at the inception of the experiment. All- too-often the research preparation focuses on weaker than optimal efforts to narrow the range of possible combinations of ideas, such narrowing done by qualitative discussion. Only when the researcher feels that the correct combinations have been identified does the researcher then use the experment to ‘validate’ the guess about what elements are really important. This effort is self-defeating. Conventional research makes ‘the perfect the enemy of the good.’ It is better to have an inexpensive, rapid, iterative system which allows quick screening of messages, viz. in the form of vignettes, with the poor performers eliminated, and new performers inserted, for the next iteration.

Step 3 – Invite Respondents to Participate

Good practice dictates that the respondents be selected by a third party, based upon the research specifications. The increasingly popular use of the Internet as the reearch venue has spurred the growth of many providers who specialize in such online studies. The respondents in this study were recruited using a local US panel provider. The respondents were ‘double opt-in’, viz., agreed to participate in these types of studies. The identify of the respondents was never disclosed to the research team performing the study.

The panel provider sent a link to the respondents with the topic, doing so to adults 65 and older. The records kept by the provider ensured the age. The respondents who agreed to participate were introduced to the the study by the screen shown in Figure 3. The majority of the introduction is ‘bookkeeping’, informing the respondents about the topic, but spending more time about the nature of the vignettes, the approximate amount of time, and the rating questions. These instructions have been significantly shortened at the time of this writing (2021). The standard Mind Genomics study has been reduced in size from 35 messages in 50 combinations to 16 messages in 24 combinations.

fig 3

Figure 3: The orientation page to the communal dining study for seniors.

Analysis and Results

Converting the Data to Usable Formats

Each respondent evaluated 50 vignettes, rating every vignette on two scales, as noted above. The first scale was the Likert scale for importance, anchoared at 1 (Definitely NO) and 9 (Definitely YES). The second question is called a nominal scale. Each of the seven scale points corresponds to a feeling/emotion. The scale itself has no intrinsic numerical properties for analysis. The numbers are placeholders, corresponding to different words.

It is common in the world of consumer research and political polling to reduce the scales to a binary scale, yes/no. The binary scale makes it easy to communicate the findings. It is a matter of understanding what a number ‘means.’ ‘No’ versus ‘Yes’ is understandable. A rating of a 4 versus a 7 is less understandable, other than what was rated 7 had ‘more’ of the attribute than what was rated ‘4.’

The transformation was straightforward. TOP2 (Important) – Ratings of 1-7 were transformed to 0 to denote ‘not important.’ Ratings of 8-9 were transformed to 100 to denote ‘important.’ The usual transformation is 1-6 and 7-9, but the interest here was to identify the ‘really imporant’ messages. Thus, the range corresponding to ‘important’ was narrowed. This first transformation produced the necessary data for the subsequent analysis by OLS (ordinary least-squares) regression, which would relate the presence/absence of the 35 elements to the binary rating.

The second transformation creates two new binary variables, POS (positive emotion), and NEG (negative emotion), respectively. When the respondent selected either the feeling ‘interested’ or ‘happy,’ POS took on the value ‘100’, and NEG took on the vaue ‘0’. When the respondent selected any other feelings, POS took on the value ‘0’ and NEG took on the value ‘100.’ This second transformation also produced the necessary format of data for OLS regression.

One final transformation, or better prophylactic action was done to ensure that each dependent variable (TOP2, POS, NEG) was always different from 0, and that the different. A small random number (<10-5) was added to each transformed value, to create slight variation across the responses of a single respondent. This process ensured that the OLS regression would never encounter the situation that all observations for a dependent variable (viz., all TOP2, or POS or NEG) for a given respondent would be the same value. OLS (ordinary least squares) regression requires some vanishingly small variation in the dependent variable.

Mean Ratings

The simplest, most direct analysis involves computing the average rating assigned by the different groups of respondents. By different groups we refer to the total panel, to gender, age, married versus single, number of meals per day eaten by the respondent, order of testing the vignettes, and to three newly created groups of mind-sets, the criteria for which are presented below. For this first analysis the focus is on whether there are dramatic differences across the defined respondent subgroups in the averages of TOP2 (what is important), and the emotions selected (Positive, POS; Negative NEG).

Table 2 shows us the averages ratings across all respondents which fall into a particular group. Thus the Total Panel comprises the averages of all 108×50 or 5,400 vignettes. We get a sense of the proclivity of the groups to consider vignettes important, respectively, as well as generating a positive feeling or a negative feeling.

Table 2: Averages for the four key dependent variables, by different groups of respondents or different orders of testing.

table 2

For the most part, the averages are similar across key subgroups. For groups of respondents defined by who they say they are, and by what they do, we see a few patterns which are interesting. There are more group to group differences when the respondent subgroups are created from the pattern of ratings (emergent mind-sets, discussed below).

The most notworthy differnence is the average rating of TOP2 (importance) for two groups defined by how frequently they eat. Those who eat two meals a day thought the vignettes to be far less important, on average, and those who eat three meals a day thought the vignettes to be more important (28 vs 40).

The second noteworthy difference is the emotional response by age. When rating the feeling after reading the vignette, the younger respondents chose the positive emotion slightly more frequently than did the the older respondents (67 versus 62).

Relating the Presence/Absence of the 35 Elements to the Three Newly-created Dependent Variables

Beyond simple averages and the discovery of some interesting differences lies the opportunity to link the elements and the ratings, and by so doing create a deeper undertanding because the elements themselves are ‘cognitively rich’. Table 2 showed us ‘averages,’ but Table 2 cannot tell us whether the patterns we see correspond to anything more deep. That deeper understanding will emerge from the linking exercise. We will more deeply understand the mind of the respondents because the strong performing elements, those with the deeper linkage, will have meaning in and of themselves.

The initial linking is done by regression modeling. The modeling creates an equation relating the presnece/absence of the 35 elements to the binary rating. The equation states simply that the binary dependent variable is the sum of an additive constant (baseline) and individual contribution of each element, respectively.

The equation is written as follows: Binary Dependent Variable = k0 + k1(A1) + k2(A2) … k35(E7)

The additive constant, k0, is the expected value of the binary dependent variable (e.g., TOP2 for important, POS for positive emotion, NEG for negative emotion), estimated in the absence of all 35 elements. The experimental design ensures that all vignettes comprise 2-5 elements, primarily 3-4 elements as noted above. Thus, the additive constant is a purely computed, theoretical parameter, an ‘adjustment factor.’ The additive constant is the baseline, the basic likelihood to choose a rating.

Table 3 shows the results from the first application of the modeling, result from the Total Panel. Table 3 is short, allowing us a sense of what really makes a difference. We present only those elements which have a TOP2 coefficient of +8 or more, or a POS or NEG coefficient of +10 or more. These cut-points are selected to focus our search for patterns on those elements which perform ‘strongly,’ viz., are statistically ‘significant’ (p<0.05), in the language of interential statistics.

Table 3: Strong performing elements for the Total Panel.

Total Panel

 
 

TOP2

Additive Constant

39

E5 Food is served hot out of the oven every time

10

POS

NEG

Additive Constant

74

26

E2 Foods with soft textures are your preference

10

E7 You enjoy hot and spicy flavors

12

D5 Red meat is your choice every time

12

A4 Eating by yourself

21

A2 The overall volume of noise in the dining room is high

27

Total Panel – Importance: 39% likehood of being saying something is important. Warm food is important.

Total Panel – Feelings: Strong basic positivity (74%), but no ‘delighters’. There are are strong negatives, however; eating by oneself and eating with noise, respectively.

Does More Information in the Vignette Affect the Coefficients?

The respondent population in this study was 65 years or older. It is very likely that most of the respondents would never have participated in an experiment quite like the Mind Genomics experiment presented in the previous data. One of the issues which continues to arise is just ‘how’ do the respondents actually form their judgments, and are the judgments affected by the complexity of the test stimulus? That is, most people are accustomed to answering questions one question at a time, with one topic, even though in the introduction we suggested that this one-at-a-time approach might lead to biased data because the respondent would attempt to provide what is believed to be ‘the correct answr’

The data collected here can address one issue, namely are we likely to see the patterns of coefficients change when we base our analysis only on the vignettees comprising three elements, versus only on the vignettes comprising four elements. Recall that in the set-up, most of the vignettes comprised either three or four elements. Only three of the vignettes comprised 2 or 5 elements, respectively.

The robustness of the data from the total panel emerges from Figure 3. The data were divided into two strata, those vignettes comprising three elements, and those vignettes comprising four elements. These two data sets were analyzed in parallel, by computing a simple equation relating the presence;absence of the 35 elements to the response (Top2, Positive Emotion, Negative Emotion, respectively). To make the comparison easier, the euqations were estimated without an additive constant, so that one could directly compare the coefficients to each other.

The equation is written as: Dependent Variable = k1(A1) +k2(A2) … k35(E7)

Each anaysis generated 35 coefficients. Figure 4 shows three scatterplots. The abscissa shows the 35 coefficients estimated using only those vignettes comprising three elements. The ordinate shows the same 35 coefficients, this time estimated using only those vignettes comprising four coefficients. There are remarkably high correlations, even though at an element by element basis basis there might be some slight difference in the value of the oefficient for that element. The patterns and decisions would be the same, suggesting remarkable stability of judgment.

fig 4

Figure 4: Values of the coefficients estimated using only vignettes comprising three elements (abscissa) versus using only vignettes comprising four elements (ordinate).

Gender

Table 4 shows the strong performing elements by gender. The gender differences are clear.

Table 4: Strong performing elements for Males vs Females.

 

TOP2

Males

Additive Constant

41

E5 Food is served hot out of the oven every time

8

Females

Additive Constant

38

C7 Having the option for ordering smaller portions of the items on the menu

14

E5 Food is served hot out of the oven every time

12

C5 Clear and simple wording on the menu makes it easy to decide what you will order

11

B5 Waiters let you substitute items such as sides and salads not included in the menu item description

9

E1 The aromas of herbs or spices you love

9

B2 Waiters who are knowledgeable about the food help you select items from the menu

8

 

POS

NEG

Males

   
Additive Constant

74

26

D4 If it contains chicken you will like it

10

D5 Red meat is your choice every time

12

A4 Eating by yourself

19

A2 The overall volume of noise in the dining room is high

27

Females

   
Additive Constant

75

25

C7 Having the option for ordering smaller portions of the items on the menu

11

B5 Waiters let you substitute items such as sides and salads not included in the menu item description

10

D7 You like large portions of food

10

D6 You can’t go wrong with a simply prepared fish dish

12

E2 Foods with soft textures are your preference

14

D5 Red meat is your choice every time

14

E7 You enjoy hot and spicy flavors

19

A4 Eating by yourself

23

A2 The overall volume of noise in the dining room is high

26

In terms of what is important, for males it is only warm food, out of the oven. For females, there are five elements covering portion size, warmth, simplicity of ordering, flexibility, and sensory aspects (2).

In terms of positive emotions, delighters, no elements stand out for males. Two elements stand out as delighters for females:

Having the option for ordering smaller portions of the items on the menu

Waiters let you substitute items such as sides and salads not included in the menu item description

Age

Table 5 shows the strong performing elements by the two age groups.The two age groups are similar to each other. There are some differences, but in degree, and not very large.

Table 5: Strong performing elements for Males vs Females.

 

TOP2

Age 65-70
Additive Constant

38

E5 Food is served hot out of the oven every time

10

Age71+

Additive Constant

41

E5 Food is served hot out of the oven every time

11

POS

NEG

Age 65-70

Additive Constant

73

27

E7 You enjoy hot and spicy flavors

10

D4 If it contains chicken you will like it

10

D5 Red meat is your choice every time

13

A4 Eating by yourself

20

A2 The overall volume of noise in the dining room is high

26

Age 71+

Additive Constant

71

29

C7 Having the option for ordering smaller portions of the items on the menu

10

E4 You prefer food that is under-salted

10

D5 Red meat is your choice every time

11

E2 Foods with soft textures are your preference

12

A4 Eating by yourself

15

E7 You enjoy hot and spicy flavors

18

A2 The overall volume of noise in the dining room is high

26

Both ages want ‘Food is served hot out of the oven every time’. In terms of emotion, there is only one delighter, that for the older respondent: Having the option for ordering smaller portions of the items on the menu

Mind-sets Based on the Patterns for Importance, and the Patterns for Emotions

The foregoing analysis of the models suggests that there are modest differences between complementary groups, when these groups are self-defined. A fundamental principle of Mind Genomics is that people differ from each other in terms of patterns of judgment about the events of the everyday. Mind Genomics looks at inter-individual variation from the ‘bottom-up’, viz., for the particular topic [9].

When applied to the topic of senior communal dining, we can divide the respondents by either the pattern of what is important, the pattern of what drives positive and negative emotions, or a combination of both. The computational approach is the same; create individual level models relating the presence/absence of the elements to the dependent variable and then cluster the respondents on the basis of the patterns of the coefficients.

There are a few modifications to the modeling done to make the results simpler to work with.

  1. Begin with the data from importance (TOP2). Estimate the individual-level models without an additive constant. The coefficients correlate highly when the models are estimated with an additive constant versus without an additive constant.
  2. Using the coefficients for TOP2 (importance), cluster the 108 respondents into two groups, and then three groups, based upon the k-means algorithm [10]. Clustering simply divides the respondents (or other objects) into a set of non-overlapping groups, based upon the pattern of their coefficients. The two-cluster solution was hard to interpret. The three cluster solution was easier. These become the three mind-sets, MS1, MS2, and MS3, respectively
  3. Move to the emotion data (POS, NEG). For each repondent estimate the coefficients for POS and for NEG separately. Again, do not estimate the additive constant. Combine the two sets of 35 coefficientsm to create a set of 70 coefficients. Extract three clusters, or mind-sets; MS4, MS5, and M6 respectively.
  4. Combine the coefficients for TOP2 (#1) with the coefficients for emotion (#3), to create a set of 105 coefficients. For this third analysis, reduce the 105 coefficients to a set of 14 statistically independent variables using principle components factor analysis [11]. The analysis creates 14 new variables, the factors, with each respondent located on these newly created variables, according to the 14 factor scores for each respondent. Then cluster the 108 respondents on these 14 new variables, to create a third group of mind-sets (MS7, MS8, MS9).

The results from the clusteriong the mind-sets appear in Tables 6-8.

Mind-Sets Created on the Basis of Importance

We focus only on groups emerging for importance, to see how they differ. The first mind-set feels that many things are important. The additive constant is 58, showing that they believe that the topic of senior communal dining to be important. Fve of the elements are important, based upon the requirement that the coefficient be +8 or higher. These respondents feel that it is service (Table 6).

Table 6: Strong performing elements based upon the coefficients for mind-sets defined by different patterns of importance (TOP2).

 

TOP2

Mind-Set 1 – Service is important

 
Additive Constant

58

B5 Waiters let you substitute items such as sides and salads not included in the menu item description

13

E5 Food is served hot out of the oven every time

12

B7 Waiters remember the type of food or drink you like

10

B1 Friendly waiters can really make for an enjoyable meal

9

B4 Speedy service is important for your enjoyment

8

Mind-Set 2 – Make the meal simple – just warm out of the oven, and that’s all

Additive Constant

26

E5 Food is served hot out of the oven every time

10

Mind-Set 3 – The experience is importance

Additive Constant

27

A3 Eating with a group of friends

10

E5 Food is served hot out of the oven every time

9

C5 Clear and simple wording on the menu makes it easy to decide what you will order

9

A7 Table settings (plates, silverware, tablecloth etc.) makes for an enjoyable meal

9

C3 The amount of sodium for each item listed on the menu will help you make a choice

8

The second mind-set shows a much lower additive coefficient, 26. They are not likely to think of anything as really important, except the food be warm out of the oven. The third mind-set also shows a low additive constant, 27. The elements which are important revolve around the experience itself.

The one common element which is important is E5: Food is served hot out of the oven every time.

Mind-Sets Created on the Basis of Emotional Response

Table 7 show the strong performing elements for both POS and NEG. The three mind-sets which emerge show similar additive constants. As in the case of segmenting on importance, the mind-sets differ on the elements, but the picture is less clear.

Table 7: Strong performing elements based upon the coefficients for mind-sets defined by different patterns emotions (POS, NEG).

 

POS NEG

Mind-Set 4 – Picky eater, does not want to be alone

   
Additive Constant

75

25

D4 If it has chicken, you will like it

11

D5 Red meat is your choice every time

13

A4 Eating by yourself

33

A2 The overall volume of noise in the dining room is high

39

Mind-Set 5 – A good sensory experience engenders a warm feeling, but hold off on providing too much information

Additive Constant

73

27

E1 The aromas of herbs or spices you love

12

E5 Food is served hot out of the oven every time

12

C3 The amount of sodium for each item listed on the menu will help you make a choice

10

C4 Listing the amount of fat in menu items helps you decide what to order

10

C6 You select menu items with exotic or foreign sounding descriptions

14

D6 You can’t go wrong with a simply prepared fish dish

14

A2 The overall volume of noise in the dining room is high

18

Mind-Set 6 – Good service, good food, good company all make for a great meal, but don’t go into specifics about the food

Additive Constant

68

32

B5 Waiters let you substitute items such as sides and salads not included in the menu item description

11

B7 Waiters remember the type of food or drink you like

10

E4 You prefer food that is under-salted

10

E3 You choose food with vibrant colors

10

D5 Red meat is your choice every time

15

A4 Eating by yourself

16

A2 The overall volume of noise in the dining room is high

17

E6 You prefer food that is served warm

18

E2 Foods with soft textures are your preference

25

E7 You enjoy hot and spicy flavors

33

The one common element is A2, The overall volume of noise in the dining room is high’. This element consistently drives a negative emotion.

The three mind-sets do not share the same elements as delighters, viz., drive a strong positive emotional response.

Mind-Set 4 shows no delighters

Mind-Set 5 suggests delight with sensory experience

Mind-Set 6 suggests delight with good service

Avoid specifics.

It is important to emphasize that the segmentation by pattern of emotional response fails to reveal many delighters, at least among this age group. There are, however, many elements which drive a negative emotion.

Is there any Benefit to Segmenting by Both Intellectual and Emotional Responses at the Same Time?

We need not limit cluster anaoysis to one type of variable, e.g., importance or emotion, respectively. What happens when we create a profile for each, and do the analysis simultaneously? Table 7 shows the third set of three mindsets, created from considering importance and emotion jointly. Rather than providing a richer set of results, combining two measures, importance and emotion, ends up generating a demostrably more sparse set of results, harder to understand. There is nothing new which emerges. The same delighters emerge (viz., choice in what one orders). These results suggest it is better to work separately with intellectual dimensions (viz., importance) and with emotional dimensions, respectively.

Composition of the Mind-sets

An onpoing issue in consumer research is the whether there is a strong relation between standard demographics and other information gathered for a respodent and membership in a specific mind-set. One might expect there to be, but the data from 30+ years of Mind Genomics and its predecessor research suggest that the simple co-variation is not the case. Who a person IS does not covary in a simple way with how a person THINKS. One might be able to create a predictive model using statistics, but the model is usually descriptive, works in a limited way, and does not necessarily have any value other than ability to predict.

Table 8 shows once again that although one can readily create apparently meaningful mind-sets from the coefficients (viz., the underlying response patterns), but there is little in the way of covariation of these mind-sets with the different ways of dividing the respondent as the respondent identifies herself or himself; gender, age, marital status, eating patterns, or health issues (Table 9).

Table 8: Strong performing elements based upon the coefficients for both importance (TOP2) and emotional response (POS, NEG).

TOP2

Mind-Set 7 – Joint Mind-Set (Service and warm food)

Additive Constant

42

B1 Friendly waiters can really make for an enjoyable meal

12

E5 Food is served hot out of the oven every time

11

Mind-Set 8 – Joint Mind-Set (warm food)

Additive Constant

32

E5 Food is served hot out of the oven every time

15

Mind-Set 9 – Joint Mind-Set (Easy to decide and to customize)

Additive Constant

40

C5 Clear and simple wording on the menu makes it easy to decide what you will order

11

B5 Waiters let you substitute items such as sides and salads not included in the menu item description

9

 

POS

NEG
Mind-Set 7 – Joint Mind-Set (Service and warm food)

 

 
Additive Constant

81

19

B5 Waiters let you substitute items such as sides and salads not included in the menu item description

11

A2 The overall volume of noise in the dining room is high

34

A4 Eating by yourself

41

Mind-Set 8 – Joint Mind-Set (Warm food)

Additive Constant

72

28

E5 Food is served hot out of the oven every time

14

C7 Having the option for ordering smaller portions of the items on the menu

11

C1 Nutritional information on the menu to help you make your selections

11

A2 The overall volume of noise in the dining room is high

14

C6 You select menu items with exotic or foreign sounding descriptions

15

E7 You enjoy hot and spicy flavors

18

Mind-Set 9 – Joint Mind-Set (No delighters)

Additive Constant

61

39

A4 Eating by yourself

10

E7 You enjoy hot and spicy flavors

11

D2 You enjoy vegetables that are thoroughly cooked

14

D4 If it contains chicken, you will like it

15

D6 You can’t go wrong with a simply prepared fish dish

15

E2 Foods with soft textures are your preference

16

D7 You like large portions of food

18

D5 Red meat is your choice every time

27

A2 The overall volume of noise in the dining room is high

31

Table 9: Composition of the mind-sets based on how the respondent self-defines herself or himself.

Mind-Sets based on Importance

Mind-Sets based on POS NEG Emotions
 Base Sizes Total MS1 MS2 MS3 MS4 MS5

MS6

Total Panel

108

41 36 31 44 32

32

Gender
Male

66

29 22 15 26 22

18

Female

42

12 14 16 18 10

14

Age
Age 65-70

72

28 21 23 25 21

26

Age 71+

25

7 11 7 13 8

4

Marital Status
Married

66

27 24 15 27 17

22

Single

42

14 12 16 17 15

10

Frequency of Eating
Day/3 Meals

59

27 18 14 24 14

21

Day/2 Meals

43

13 15 15 18 15

10

Health Issues
Cholesterol

108

41 36 31 21 15

16

Blood Pressure

56

18 19 19 21 14

21

Heart Disease

20

3 7 10 7 5

8

Gastrointestinal discomfort

19

10 7 2 8 8

3

Discussion and Conclusions

As the population ages, more of the population may be expected to move to community facilities, where the respondents will be eating food prepared by a central kitchen. Unlike community feeding in schools, the communal meals of adults may be expected to be more difficult. Adults will have had a lifetime of experience choosing their own foods. Subtle issues of satisfaction may not revolve around the food at all, but around the ambiance.

The data suggest a panoply of individual differences. For most of the world of food service, individual differences in preference end up being an annoying factor, something which reduces the ability of the food service ‘system’ to satisfy and thus to achieve a high satisfaction score [12]. When it comes to satisfaction, however, it may well turn out that the key to satisfaction is to understand the specifics of what to do, rather than the general categories of what is done. For example, Cluskey (2001) suggested that three meals rather than two meals might increase satisfaction, a suggestion which is specific, and which finds confirmation in these data [13]. Undoubtedly, there are many more such suggestions that have been made, which are lying around dormant, but potentially game-changing.

The data in this study once again suggest the need for exploratory research, with ‘cognitively rich’ material as the stimuli. Asking respondents to rate stimuli which are not specific runs the risk of missing what is really important. The research process embodied in Mind Genomics can provide a database about elements, and what is important. When the respondents evaluate the combinations, they do so in a repeatable fashion, and appear to do so validly. Yet, and suprisingly, few people appear to ‘know’ what is really important, despite experience in community foodservce. The elements selected here were chosen on the basis of what was thought to be important, but surprisingly, the results suggest only a few elements stand out, not many delighters, and some but not many which are important.

As a closing note, it is worth noting that the Mind Genomics platform, as constituted as of this writing (Fall, 2021) makes it feasible, straightforward, easy and affordable to do dozens, if not hundreds of similar studies in a short period of time, to create a wiki of the mind for ‘senior communal feeding.’ The opportunity for such an effort is being recognized as the natural outgrowth of qualitative research, and quantitative research [14-16].

Acknowledgment

The data for this paper were first presented at the Pangborn Conference, Toronto, Canada, September, 2011, and then reanalyzed for this paper. The authors wish to acknowledge the original contributions of Christopher Loss of Cornell University, for the original work presented in 2011.

References

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Fast, Cheap, Objective: A Mind Genomics DIY (Do It Yourself) Cartography Using Third Parties to Evaluate Options in Business Negotiations

DOI: 10.31038/MGSPE.2021114

Abstract

As preparation for a negotiation involving the merger of two corporations through direct purchase, an experiment was conducted to determine whether the negotiations could be enhanced by understanding how ‘uninvolved third parties’ felt about the different aspects to be negotiated. These aspects were topics such as dividing shares of the merged company, and policy toward retaining employees and assets. The research effort was to assess the operational viability of a process which required about an hour from beginning to end to provide that ‘third party view of the issues. Aspects of the merger were surfaced and combined into vignettes comprising 2-4 element, and evaluated by an outside panel of respondents, unknown to the negotiating parties. The panel responses to the elements were deconstructed into the potential ability of each element to drive agreement (MERGE – YES) or disagreement (MERGE – NO). The process quickly revealed the elements on which there would probably be agreement, and elements over which there might be conflict. A segmentation of the test respondents showed two different mind-sets, uncovering types of sticking points for each mind-set.

Introduction

A great deal of the practice of the law involves negotiation and coming to an agreement. The negotiations may be left to the parties, to a professional negotiator/mediator, to the lawyers involved, and so forth. When there are opposing parties with different interests, how can negotiations be expedited, using knowledge, to reduce time, and reduce expense? Is there room for an application of the scientific method, which can provide a sense of what the parties can agree upon? Discussions with law professionals continue to suggest problems with ‘access to the law’ [1,2]. By access to the law is meant an easy, affordable, rapid way to get legal advice. Many lawyers are happy to give a free hour or so of consultation before they take on the case and request payment for their legal services. Despite this gesture, which is often welcome by businesspeople making deal as well as by parties seeking to sue another, the access to the law is not what it could be. The lawyer or the legal aid group must put time against the situation, understand it, and then decide whether there is a sufficient opportunity to monetize the time put against the effort. One unhappy consequence is that the ordinary small efforts are given short shrift. Sometimes the unhappy result is the oft-heard plaint ‘the only ones who made money from the situation were the lawyers.’ As denigrating as the statement might seem, it is hard to refute, especially when one tries to look at what the law provides for the small issues. The literature on negotiation, whether for business transactions or legal issues, continues to grow. The value of sensitivity in negotiation is obvious, and serves the negotiator well [3]. In fact, the importance of such sensitivity, and its practical application are subjects taught in law schools and business schools [4-6], as well as in the world of medicine. What then might be an appropriate technology or at least technique to introduce into the world of law to create a way to access the law? The approach might have to avoid taking up the time of a legal professional, because that defeats the purpose, especially when the case or situation is relative minor. The equivalent would be to find an approach to access knowledge in a set of printed material, without having to involve a librarian or even a legal assistant. In other words, the approach would have to rely on automatic computing, and analysis, to some people bordering or actually using ‘artificial intelligence.’ The idea of having technology assist in the negotiation process is not a new one. With the advent of computers and the recognition that there can be decision support systems of an electronic nature, interest has focused on the features of such a system [7-9].

The foregoing problem has been the focus of author HRM for 20 years, since 2001. The issues then, twenty years ago, were to understand how to evaluate the feelings of people presented with scenarios of a societal nature. The approach used by author HRM is called Mind Genomics [10]. Mind Genomics grew out of work beginning in 1980, trying to understand the patterns of preference of people towards foods, and the application of those patterns to the creation of commercial products [11]. The pioneering work, first with products eventually migrated into a variety of areas, some dealing with food, others dealing with social issues [12], and finally with the law [13], and with bigger issues in society [13]. The original efforts migrated to consulting projects in the legal and business areas, with work in different places around the world. It was clear from the projects that people from different countries often had markedly different styles of negotiating, an observation supported by published studies [14]. What was also interesting was the range of different responses to the same offers, suggesting the need to treat aspects of the negotiation process in a way which respects and understands these profound individual differences.

Demonstrating the Opportunity Through a Short Case History

During a meeting with lawyers in the Albany region of New York State, the opportunity emerged to demonstrate the approach. The topic was a merger of two companies. The opportunity was to identify how the owners of two companies could find an area of agreement. Separately from the private meeting with their lawyers negotiating the merger, the parties agreed to discuss the issues with author HRM, in an informal manner, and strictly for purposes of science. From the short, 10-minute background discussion, it become possible to ‘create’ a matrix of different issues, elaborating on the topics raised. At this point, the participants in the merger, here presented as Charles and Rebecca, respectively, returned to the meeting, after having given HRM permission to do a small demonstration ‘experiment’ using the material surfaced in the meeting. The relevant information was disguised where necessary.

Table 1 shows the set of four questions emerging from the discussion. The questions pertain to the topics of the merger. The 16 answers or elements present alternatives raised in the discussion, as well as several added by HRM afterward, based on the discussion, but not directly raised. The Mind Genomics process provides a template by which the researcher can quickly record the topic, the four questions, and the 16 answers, as shown in Table 1.

Table 1: The four questions and the four answers to each question, for the project pertaining to the merge of two companies.

table 1

Figure 1 shows three panels, each a screenshot from the actual project. The left panel shows the selection of the project name (business case Rebecca). The middle panel shows the four questions. The right panel shows the four answers to Question 1. The Mind Genomics program follows this right-hand panel with three additional panels (now shown), allowing for the remaining three sets of four answers each. It is important to note that the project can be set up ‘live,’ viz., in real time. The www.BimiLeap.com website is set up to guide and structure the thought processes, making the approach feasible in the middle of the meeting to gain quick feedback. The website can be freely accessed and easily used. Figure 1, as well as Figures 2 and 3, show the set-up of the experiment, requiring about 15-20 minutes at most.

fig 1

Figure 1: The set-up screens for the Mind Genomics project showing the selection of the name, the list of four questions, and the set of four answers to the first question.

fig 2

Figure 2: Screen shots showing communication to the respondent, including the third self-classification question (left panel), the rating scale and anchors (middle panel), and the short orientation which introduces the topic to the respondent.

fig 3

Figure 3: The final user screen (left), and the two respondent screens (middle, self-profiling classification; right, sample vignette to be rated).

The next set of screens shown in Figure 2 instruct the user first to add a question pertaining to the respondent (left panel), then the rating scale, and finally the orientation to the study that the respondent will read. The Mind Genomics project is entirely private, so that the respondent is only identifiable by age gender and the third question.

Have you negotiated in the last five years in business?

1=no 2=yes 3=no but occasionally give advice 4=Not applicable

The rating scale provides the opportunity for the respondent to voice her or his opinion about the merger (whether or not the offer for merger will be rejected (rating = 1) or accepted (rating = 9)). This scale is called the Likert Scale, showing the magnitude of feeling. More recent practice has been to use a shorter 5-point scale. The scale is anchored at both ends, serving as a tool to show the respondent’s opinion AFTER the respondent has read the vignette, the test stimulus, described below.

Low Anchor: Rating question                                                   1=reject offer

High Anchor: Rating question                                                 9=accept offer

The orientation provides the user with a way to tell the respondent about the project. Creating the orientation is easy, but the user should be sure to provide as little specific information as possible. It will be the vignettes, small combinations of 2-4 messages which will provide the necessary ‘real’ information about the communications pertaining to the proposed merger.

Rebecca and Charles are merging companies. Here are negotiation suggestions. Read each screen as a suggestion and rate whether it be accepted by both by both Rebecca and Charles

Figure 3 shows the final screen of the user’s set-up experience (left panel), and then the respondent’s experience (middle and right panels, respectively). The user is given a set of options, to declare the study a business study or an academic study, to define the number of respondents to participate, and then to define the sourcing of the respondents. The study here involved the selection of 25 respondents, a sufficient and affordable number of respondents to provide necessary information about the ‘case.’ The user specified recruiting from the preferred provider (Luc.id, Inc.), and did not choose any specifics about the respondent. The final step is either to review and edit, or to ‘launch’ the study, and pay with a credit card.

The respondents are selected by country, and by other criteria available through the Luc.id system of literally hundreds of user-specified criteria. The respondents are sent notifications, and within minutes, many of the respondents from the ‘blast email’ participate. The respondent goes through two major steps for this study. The first step is completion of a self-profiling questionnaire (middle panel), which asks for gender, age, and response to the classification question shown in Figure 2 (left panel. The second step is the evaluation of 24 vignettes, set up like the vignette shown in Figure 3 (right panel).

The right panel of Figure 3 shows all of the information that the respondent needs to decide, but using information presented in an unusual way. Every one of the 24 vignettes that the respondent will see is set up the same way:

a. Orientation about the topic

b. Reminder to consider the entire vignette (viz., all the elements) as one idea

c. The rating question/scale

d. Three elements put together seemingly ‘at random,’ left justified

e. The response scale and the anchors

The vignette itself comprises 2-4 elements, combined according to an experimental design. The combination may look random, but the combination(s) is set up according to a strict structure called an experimental design [15]. Each of the 24 screens has a defined number of elements, and a defined listing of the specific elements to be incorporated. As a consequence, each of the 16 elements appears exactly five times, and is absent from 19 vignettes. Each question or grouping of four elements is allowed to contribute either one or no elements, but never two or more elements. This design feature means that for bookkeeping purposes, one should put into the same question two, three or four elements which are mutually contradictory. Finally, the 16 elements are statistically independent of each other, allowing for regression analysis. The novel part of the design is that by the correct permutation each respondent can evaluate the same ‘structure’ of vignettes, but the combinations are different. One can liken this metaphorically to the MRI, magnetic resonance imaging, which takes many pictures of the same tissue, all from different angles, and during the processing phase recombines them to arrive at a single in-depth image with 25 respondents, each viewing 24 DIFFERENT combinations, we end with 600 pictures of the topic, and the associated rating of that vignette or ‘picture’. The study was launched approximately 20 minutes from the start, although the novice may require at first 30-40 minutes to set up, and then launch. The actual data collection and basis, automated analysis, required 30 minutes. The results were ready for discussion approximately 60 minutes from the start, and available in printed form (easy-to-read EXCEL booklet). The speed and cost of the process are worth emphasizing before we look at the data. If nothing else, the process actually helped the merger negotiation by surfacing issues and the responses to the issues.

The First Experience with the Data – Average Ratings by Total and by Key Subgroups

Mind Genomics experiments generate a great deal of information, much of it usable. Our first analysis looks at the averages. We will look at complementary groups, shown in Table 2. The averages are computed on four measures

a. Rating = average of the 1-9 rating (1=merger offer not accepted .. 9=merger offer accepted)

b. TOP3 = a new binary variable, showing either strong acceptance (ratings 7-9) or all else (1-6)

c. BOT3 = a new binary variable, showing either strong rejection (ratings 1-3) or all else (4-9)

d. Response time in seconds = The Mind Genomics program measured the time from the presentation of

Table 2: Average values for ratings, binary variables and response times for Total Panel and key subgroups.

table 2

The test vignette to the time when the respondent rated the vignette. The authors’ experiences in a variety of studies suggest most response times of approximately 1.5-4.5 seconds for a vignette. Typically, response times of 8 or more seconds suggest that the respondent was multi-tasking. These longer response times (about 1/5 of the data) were simply eliminated from all analyses, but the remainder of the data from the respondent was kept.

Based upon Table 2 we see a simple story emerging when we look data from the total panel.

a. An average rating of 4.9 on the anchored 9-point scale, suggesting neither MERGER-YES (higher averages) or MERGER-NO (lower averages).. This may be due to most of the ratings clustering in the middle, or the decisions about equally divided between TOP3 (YES to the merger), and BOT3 (NO to the merger). Table 1 shows that the responses are divided about equally among YES (27%), NO (32%) and the rest MAYBE (100% – 27% – 32% = 41%)

b. The response time is short, about 1.6 seconds. The information in this merger is not difficult to comprehend and does not require much thinking. The information appears to be more emotionally driven than fact driven.

The self-profiling questionnaire allows us to identify respondents by gender, by age group, and by involvement in negotiations. Further analysis to uncover mind-sets (groups of people who think alike) reveal two mind-sets. These two mind-sets will be further explicated below. For the current analyses, it suffices to measure the average ratings for each of these defined groups. Table 3 suggests some differences, such as the fact that the younger respondents (ages 14-29) are far more negative about the prospects for the merger (BOT3 = 48), almost beginning with a negative attitude), and read the vignettes on average twice as quickly than do the older respondents (1.0 vs 2.1 seconds). For those with experience in negotiating, the average is overwhelmingly positive, and the time to read the vignettes is shorter. The two mind-sets differ from each other and are explicated below in depth.

Table 3: How the elements drive a third-party group (respondents) to feel whether there will be a merger (TOP3) or there won’t be a merge (BOT3).

table 3

Beyond Averages to the Stability/Instability of the Averages across the 24 Vignettes

A continuing issue in attitude research concerns how stable the responses are over time, especially when the respondent is evaluating many test stimuli. Practitioners have discovered the so-called ‘tried first bias’ [16], which means that the stimulus evaluated first may score aberrantly higher or lower than it would score when tried in the middle of a set of similar stimuli. This bias, sufficient to affect the validity of the data, has led to different ‘best practices’ such as testing only stimulus per person (so-called pure monadic), evaluating many products and rotating the order of the products to minimize the ‘tried first bias.’ The Mind Genomics system ensures that the respondents each evaluate a different set of vignettes, so that there is no tried first bias. Yet, there is always the possibility that the vignette evaluated first is biased, even though we cannot measure the effect of that bias due to the different combinations. Figure 4 shows two panels. The left panel shows the average TOP3 (merger = YES), and average BOT3 (merger = NO). The right panel shows the average response time. The graph shows the change in the averages across the 24 positions. Figure 3 does not suggest a systematic bias in the ratings for TOP3 or BOT3, although one might make a case for the variation in averages being at the start of the evaluation. The effect of repeated evaluations is far clear when the dependent variable is average response time. Over time the response times become shorter, presumably because at some point the respondent both knows what to do and responds more quickly when recognizing those elements which are important. It might an interesting study to compare different sets of messages around the same topic of mergers, to see whether the pattern of decrease of response time with experience in rating time is affected by the type of message.

fig 4

Figure 4: The change in the average responses (TOP3 – merge; BOT3 – no merge; Response time) as a function of position in the 24 vignettes evaluated by the respondent.

Linking Elements to Response to Determine ‘What Messages’ Work

The most important aspect of the Mind Genomics effort is the ability to link together the elements and the responses, and by so doing discover what elements might be driving the response. The benefit of the Mind Genomics design is that cognitive richness of the test stimuli. Up to now we have simply looked at the pattern and surmised what might be happening. Up to now we had to be content with discovering that there are regularities in the data, such as the drop in the response time with increasing experience, or the difference in the average rating by key subgroup. For practical applications, such as study of the efficacy of messages, we must move beyond general patterns of responses, and into the specific elements themselves. The strategy of combining the messages by underlying experimental design ensures that that the combinations have some semblance of reality, and that the respondent cannot ‘game the system.’ The elements are combined in a way which precludes the respondent from changing the criterion of judgment. Such change of criterion may occur when the messages, the elements, are presented one at a time. The respondent might well adopt one criterion when the issue is division of ownership, and another criterion when the issue is which employees and assets to retain. By combining the elements into vignettes, Mind Genomics makes it virtually impossible for the respondent to adjust the judgment criterion. As explicated above, each respondent evaluated a unique 24 different vignettes, with the elements statistically independent of each other [17]. The underlying experimental design makes it feasible to use OLS (ordinary least-squares) regression to relate the presence/absence of the 16 elements to the newly created binary dependent variables, TOP3 and BOT3, respective, as well as Response Time. The equation deconstructs the newly created binary variables into the part-worth contribution of each element, as well as a baseline value the additive constant.

The equation is written as: Dependent Variable = k0 + k1(A1) + k2(A2).. k16(D4)

The additive constant, also called the intercept, shows the expected value of the dependent variable (e.g., TOP3) when all 16 elements are absent. Of course, the experimental design ensures that every vignette comprises a minimum of two and a maximum of four elements, at most one element from each question. Thus, the additive constant is strictly theoretical, but does provide a sense of the baseline. Table 3 shows that the additive constant for TOP3 is 40, and the additive constant for BOT3 is 38. We conclude from that the basic likelihood is equal for votes for (TOP3) versus against (BOT3) the merger. It is in the coefficients where matters become interesting, informative. A positive coefficient means that including the element in a vignette will increase the vote, either for the merger (TOP3) or against the merger (BOT3). A negative or a 0 coefficient men that including the element in a vignette will not increase the vote, either for the merger or against the merger. In the interest of making the study simple to report, and patterns easy to spot It has become customary in Mind Genomics studies to report only the positive coefficients, and to highlight the strong positive coefficients, viz., those around 8 or higher. The negative and 0 coefficients do not tell us much. For TOP3 they tell us the strength of failure to push for TOP3. When we are really interested in the elements which actively drive away agreement (Merger – NO), we are better served by looking at the coefficients for BOT3. Positive elements for BOT3 are those which actively drive away agreement. Table 3 presents the positive coefficients for TOP3 and for BOT3, respectively. When an element fails to have a positive coefficient for either TOP3 or BOT3 the element does not appear. In this way it becomes easier to see the patterns. The data suggest that the there is an equal proclivity for Merger and No Merger. The elements which push for a merger are those about the way the merger will combine the companies. The elements which push away from a merger are those about ownership. It becomes clear that control is a major issue, as perceived by an outside group of people evaluating the different propositions for merger. The data do not mean that these are the actual issues that will be discussed, but rather perceived to be potentially contentious.

Mind-Sets and Negotiations

If we were to stop at the results in Table 3, the effort to understand the ‘sticking points’ of the merger would have emerged, in a matter of 30 minutes, from a small group of 25 respondents acting as ‘consultants,’ albeit unknowingly since their job was to evaluate the likely outcome of a set of discussion points. We could stop here and have our job more or less compete. Yet, there is more to be learned. That ‘more’ is the discovery of different ways of looking at the same information and arriving at different decisions. These different way are called mind-sets. Mind-sets emerging from segmentation have been a hallmark of marketing for decade [18], and is now interesting, or even better carving out new areas of the practice of business and law. Even with as few as 25 respondents it is possible to discover meaningful mind-sets. The researcher creates individual-levels, two per respondent, one for TOP3 vs elements, and the other for BOT3 vs elements. The models do not have an additive constant. The database comprises 25 rows (one per respondent), with 32 columns (16 for TOP3; 16 for BOT3). The numbers in the body of the data matrix are coefficients. The researcher clusters the respondents into two groups, based upon pattern of the coefficients. Within each cluster or mind-set are respondents whose pattern of 32 coefficients are ‘similar to each other, and dissimilar to the patterns of the 32 coefficients generated by respondents in the other cluster or mind-set [19]. After all is done, Table 4 reveals two clear mind-sets. Both mind-sets are equal in their desire for a merger, with the additive constants of 37 and 40. It is the elements which are important. Mind-Set 1 wants equity in the division. Nothing really turns off Mind-Set 1, viz., there is nothing driving BOT3. In contrast, Mind-Set 2 wants a rational merger, and is turned off by either unequal division of stock, or loss of control. The important thing about Table 4 is a sense of the fine-grained needs of the different mind-sets, setting the agenda about what to discuss, and what to ‘take off the table.’

Table 4: Strong performing elements for the two emergent mind-sets, created the combination of the 16 TOP3 coefficients, and the 16 BOT3 coefficients.

table 4

A Shortened, Which is Both Inclusive (Participatory) and Objectively (Data Centric)

The analysis above suggests a rich database can be developed quickly, viz., in less than 60 minutes, from start to analysis. The nature of the Mind Genomics approach forces the use into a disciplined presentation of the ‘case.’ Some may consider the speed and the concomitant ‘structuralizing’ of the process as a negative, viz, that those involved may be forced to study the topic without having a chance to think deeply about the topic. This criticism is absolutely correct. The spirit of the Mind Genomics process is founded on the alluring combination of structure, speed, and depth. The very design, as a computer-based app, with almost automatic front-to-back effort, and an automated basic analysis, prevents deep thinking, at least at the time of the evaluation. The focus is on pulling out the salient ideas, putting them into a template, involving a third part as judges in a way which prevent judgment biases, and h nth return with structured data. What might be the way such a system could be used in the world of the everyday? The first use is a subtle one. The structure forces the people involved to think about alternatives or options facing them. The user must contribute the question and the four elements for each question. The thinking, therefore, is to support one’s position, but rather to focus on the different aspect of the topic. Ongoing work with Mind Genomics suggests that simply requiring the participants to offer ideas in a structured manner improves their thinking. There is a second benefit as well. That benefit is the ability to identify what specifics work, and whether there exist hitherto unknown or only suspected mind-sets of individuals having different points of view [20]. Such information is important to the people involved in the case because it demonstrates the very real possibility that there are different ways to approach the same topic. The disagreements between people become more explainable. Even more promising, however, is the possibility of finding ideas which are very acceptable to one mind-set and to another, or at least ideas which are acceptable to one mind-set, and do not turn off the other. There is a third benefit, perhaps the most important. That benefit is improved access to the law, something being regularly recognized as a major need. Howard [21-25]. With an opposing party threatening to sue, or at least to damage by driving up legal fees, there is a need for rapid, inexpensive DIY (do it yourself) methods. It is quite possible that Mind Genomics might be one of those methods, a simple DIY system, executed collaboratively by the different groups involved in the negotiation, leading to speedier, fruitful negotiations, filled with mutual understanding, less expensive, and ultimately being far more productive.

References

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Convincing Prospects to Switch Mobile Phone Providers: A Mind Genomics Cartography of an Everyday Opportunity to Optimize Messaging

DOI: 10.31038/MGSPE.2021113

Abstract

In a rapid, affordable, and scalable experiment, 50 respondents each evaluated unique sets of 24 ‘messages’ dealing with ‘offers to switch mobile phone providers’. The focus of the study was to show what could be learned from a simple experiment dealing with an everyday topic. For each test vignette of 2-4 messages, the respondents rated both likely to switch, and selected an emotion. The analysis revealed the emotional signature of each element, showing the feeling(s) most associated with each element, as well as the degree to which the element or message was rated as driving the respondent to switch providers. In terms of convincing respondents to say that they would be likely to switch providers, no elements performed strongly for the total panel. Only after clustering the respondents into four mind-sets by the patterns of their responses to the elements did the opportunities emerge, corresponding to specific messages. The paper shows the power and contribution of Mind Genomics to understanding a person’s person’s decision criteria, as well as providing immediate guidance to solve a practical problem. The attractiveness of the approach comes from the combination of the power of the approach, combined with the practical benefits of simplicity, speed, and affordability.

Introduction

Today (2021) it would be no exaggeration to say that the smart phone is ubiquitous. The millennial generation has grown up with the smart phone. It is unimaginable to many that there could have been an era when the telephone was just that, a device into which people spoke to other people either on the next street, or more rarely in the next state, or even more remarkably (and with great expense) people living in a foreign country. Those who are old enough to marvel at the change in technology like to compare the technology of today’s smart phone with the available technology in 1969, when John Glenn went to the moon and back.

As a consequence of the accelerated acceptance of the smart phone, the phone itself has become a commodity. What attracted attention 30 years ago in the 1990’s is now a part of everyday life? And of course, with the ubiquity of the smartphone is the ubiquity of the provider. The smartphone is everyone’s entry point into today’s powerful technology. Virtually world-wide people can do things such as make video calls at low price, and with the abandon of something which is virtually free.

A search through today’s literature (Google Scholar®, done October 18, 20201) for the topic of ‘switching mobile phone providers’ showed an astonishing 57,800 hits, and changing the word from provider to carrier reduced the number of hits to 38,000. The numbers become even more remarkable when we break up to ‘hits’ for mobile phone providers, doing the analysis in by five-year periods, and then compute the approximate hits/month. Table 1 shows these statistics.

Table 1: Hits for ‘switching mobile phone providers’.

Period

Total Hits

Hits/Month

1990-1994

634 11
1995-1999 2450

41

2000-2004

6700 112
2005-2009 10,900

182

2010-2014

15,900 265
2015-2019 16,700

278

2020-2021

7,390

308

Clearly the academic literature reflects the interest in mobile telephony, and the services provided. What is just as interesting are the topics. What emerge from the literature search is what might be expected, namely studies of the topic in different countries, namely what are the important aspects to which people attend. Here are two representative titles of papers. The focus is on the general process of how people think about the issue of switching:

Switching behavior of mobile users: do users’ relational investments and demographics matter? [1]

Drivers of brand switching behavior in mobile telecommunications. [2]

The search through many of the Google Scholar® hits reveals two patterns. The first pattern is the academic effort to simplify the topic of switching into a set of actions, or need states, viz., the need to systematize understanding. The second pattern, far more frequent, is the analysis of switching behavior, along with motivations for doing so, in the many countries around the world. This second effort gives the reader an awed sense of the power, and the ubiquity of mobile telephony.

What is missing, however, is the practical understanding of the type of messaging which drives consumers to feel that they would switch mobile phone providers. The literature may contain some of these messages, but the focus is generally from the ‘outside in’, viz., looking at the patterns of behavior in the increasingly important world of mobile telephony. Like so many other areas, the focus ends up rarifying the specifics, the messages, which become ephemera, to be discarded in the search for lasting ‘truth’ or at least ‘general patterns.’

The focus on Mind Genomics is on these ephemera, specifically the messaging. The objective of Mind-Genomics, as emphasized below, is the understanding of the messaging, and by so doing, understanding the topic from the ‘inside-out’, from the mind of the customer faced with the array of messages, and the competing cacophonies of merchants hawking their wares, shouting their offers.

Faced with this topic, the experiment reported here, done 10 years ago, is still relevant. The technology may have changed, but as we will see, the minds of people then made sense. Nothing discovered a decade ago has not changed very much, nor surprises very much. In this paper we resurrect data a decade old to show how understanding the way the consumer mind works provides data which has a very long shelf-life. Underneath the technology is the benefit, the appreciation of that which does not change from year to year.

Ways to Solve the Problem

Better messaging to convince buyers is a hallmark topic of consumer research. The publications one sees in the scientific and business literature about the topic is dwarfed by the amount of information retained in the archives warehousing corporate research. It should come as no surprise that the proper messaging of a company’s offer is a key to attracting customers, at least new customers, who have almost no other opportunity to know what is available unless they are told.

The above being said, it is rare that a corporate executive will truly know the messages which appeal to customers. There may be some answers of an obvious nature, but the reality is that most of the corporate knowledge is based upon such things as ‘this is the way we have advertised before…. it works. …let’s not take a chance, let’s not change.’ Of course there are situations such as the recent Covid-19 pandemic which has changed the way people behave, but there is the seemingly eternal reticence to explore new ideas.

The typical approach to testing messages, so-called ‘promise testing’, evaluates the messages one at a time, looking for messages which either simply score well, or upon probing, appear to convey messages of the right tonality. It is often averred by the advertising agency and by marketing gurus that one requires a sensitive and developed ear and mind to ‘know’ what will succeed in the marketplace, and that simply testing many messages does not reveal the truly breakthrough idea. The result of such statements is the continuing fight between the artist who ‘knows’ what will work, and the researcher, who must test to know what will work. The artist feels that one or two of the ‘right talented’ individuals, like the copyrighter, can do the job. The researcher feels that it will require a representative group of target consumers to ensure that one is making the correct choice.

The Mind Genomics Process

The Mind Genomics process has evolved over the past thirty years, during which time is has evolved into the beginning of a science, with many published paper, and an increasing cadre of practitioners around the world [3-6].

The Mind Genomics process is a systematized, templated process, requiring the researcher to break up the problem into a series of small, easily managed steps. By so doing, Mind Genomics forces the researcher (really the user) to think in both a creative and a structure way, respectively. The steps below, moving from thinking to discovery, were done over a period of two days. Today, a decade later, the process would be reduced to about two hours.

Step 1 – Create Materials

Table 2 shows the set of four questions and six answers for each question. Mind Genomics forces the researcher to think a structured fashion, beginning with a topic, continuing with a set of questions, and then for each question a set of alternative answers. The Mind Genomics system comprises a variety of different experimental designs, layouts or sets of combinations comprising a specific number of ‘questions’ and for each question a set required number of ‘answers’. The array shown in Table 2 is called a 4×6 (four questions, each with six answers). Today’s practice has been reduced to the much easier and faster design, the 4×4 (four questions, each with four answers).

Table 2: The four questions and the six answers for each question. Brand names are disguised.

Question A: How do we allay your concerns about our support?

A1 Hundreds of technical support staff only a phone call away
A2 Check service problems online! Our online support staff can keep you updated on all service problems
A3 Connect with fellow network members via our online forums
A4 Stores everywhere to help you find the right phone
A5 Check your phone and voice your concerns at any of our retail stores
A6 Reasonably priced extended warranties for all of our phones

Question B: What are the ‘fun’ features of our phones?

B1 Most of our phones come with pre-installed cameras, games, and applications
B2 Buying applications for phones is simple, easy, and inexpensive
B3 Numerous applications ranging from calculators to puzzles and games
B4 All compatibility questions can be easily answered online on our website
B5 Applications can be purchased online and downloaded immediately to your phone
B6 Many different pricing options for applications -from monthly subscription to one-time fees

Question C: What prices do we feature?

C1 Individual plans start as low as $39.99 a month
C2 Family plans starting from $59.99
C3 Don’t want a plan… pre-paid service for only $2 a day
C4 A 2-gigabyte data plan for only $35 a month
C5 Inexpensive plan for international calls
C6 Mobile Broadband Plan enables you to use internet on your (Product 1) or any other  smartphone

Question 4: What are some other fun features?

D1 Various phones featuring slide out keyboards
D2 Don’t like too many buttons We also carry simple touch tone phones
D3 Buy one of our phones and immediately begin texting
D4 Star Wars lover… Our new (Product 2) has an awesome Star Wars theme
D5 Choose from our wide (Product 3) selection for web browsing and mobile apps
D6 Our amazing phone also features a slide out keyboard

The questions in Table 2 ‘tell a story’. There is no need for the researcher to deeply understand the topic in order to develop the questions and the answers to the questions. Rather than forcing the researcher to select the answers that will be best, thus delaying the process until everything is ‘just right,’ the Mind Genomics process has been designed to be simple, affordable, and iterative. The researcher is encouraged to ‘just do it,’ find the results, and ‘do it again, changing what didn’t work with new guesses. Thus, Table 1 presents a ‘first guess.’ With ‘n’ cycle time of 1-2 hours, the second iteration would see some new questions and answers replacing the ones which performed poorly, viz., simply ‘did not convince the respondents’.

As one might surmise, the hardest part of this first section is coming up with the four questions which ‘tell a story’. The questions require the researcher to think more deeply and critically about the topic. When presented with the notion about asking a question, most researchers begin with a question that can be answered yes or no, or with some specific one-word answer. It takes a while for the researcher to think in terms of questions which require a phrase as an answer, rather than a simple no/yes. In contrast, once the questions are asked, the answers in the form of a declarative phrase are easy to create. The questions provide the structure for the answer.

Step 2 – Creating an Experimental Design Which Mixes and Matches 2-4 Elements in Each Element

The hallmark of ‘field work’ in Mind Genomics is the evaluation of combinations of elements (so-called vignettes), with these vignettes systematically composed according to an underlying experimental design [7]. The design specifies the composition of each vignette. No effort is made to link together the elements of the vignette, an example of which appears in Figure 1.

fig 1

Figure 1: The orientation page to the Mind Genomics study on purchasing a mobile phone.

Each vignette comprises a specified number of 2-4 elements. Each respondent evaluates 48 vignettes. The mathematical structure of the 48 vignettes is the same from one respondent to another with the mathematical structure ensuring that the 24 elements are statistically independent of each other. The Mind Genomics system presents each respondent with a totally new set of combinations of the 24 elements but a set of combination following the SAME underlying structure. Although the structure remains the same, the actual combinations different. Rarely do respondents ever test the same combinations. That difference in combinations is a property of the underlying design [8].

Step 3 – Execute the Study, through a Third Part On-line Field Service

Since the early years of this century, on-line panel providers have made available respondents to participate in studies conducted on the internet. What was unusual in the late 1990’s is today the ‘norm.’ Most people have been invited to participate in a variety of ‘studies’, whether these studies deal with limited topics such as the satisfaction of their last transaction with a company, or the studies deal with longer, more involved topics conducted as polls. In contrast, the Mind-Genomics process can be thought of as an experiment conducted on the internet, but in the form of a simple set of answers to systematically varied stimuli.

The respondents received an invitation to participate in the study, which would last about 10-15 minutes. The respondents interested in the study pressed on the linked embedded in the email invitation, and were taken to the study. The study began with an orientation, which is shown in Figure 1. The orientation screen used at the time of the study in 2012 was substantially longer than the orientation screen used today. Of special interest is the effort to reassure respondents that they are evaluating different vignettes. This effort to communicate that all the vignettes are really different from each came from a few complaints from professional and students that the vignettes seemed all the same. The early efforts in Mind Genomics focused on establishing the usefulness of the approach, one way of doing so being an effort to anticipate problems and avoid them. Thus the effort to reassure the respondent that the vignettes all differ from each other. Another remnant of the early effort, still in force, is the reassurance that the evaluations will last 10-15 minutes. This effort comes from the complaint from some professionals (but not panel respondents) that the effort is ‘overly long’, and that ‘how much is left?’

The IdeaMap program presented the respondent with a set of 48 vignettes, each vignette to be rated on two scales. The first scale instructed the respondent to rate the vignette on likelihood to switch to the provider. The second scale instructed the respondent to select one of five emotions experienced after reading the vignette.

Figure 2 shows an example of the vignette, set up for Rating Scale #1 (how likely are you to switch to this mobile service provider?). The combinations of elements are dictated by the specific permuted design for the respondent. The program makes no effort to beautify the combination, viz., by providing connections between the elements. The elements are presented as centered phrases, in unadorned fashion. Despite the apparent starkness of the stimulus, few respondents complain. Rather, over the 40+ years that this format has been used (since 1980), many respondents have made the unsolicited comment that the format actually helped them to ‘scan’ the vignette, and make their decision.

fig 2

Figure 2: Example of a vignette set up for Rating Scale #1.

For each vignette, the respondent assigned two ratings, for the likelihood of switching, and then for the selection of emotion. The vignette remained the same. As soon as the respondent rated the vignette by selection the closest emotion to what was being experienced, the vignette closed, and the next vignette was immediately presented. At the end of the evaluation, the respondents provided answers to four classification questions, including gender, age, and two on patterns of usage.

From Vignette to Mind – The Templated Analyses of Mind Genomics

The focus of Mind Genomics moves to the elements. The vignettes are only a convenient way to ensure that the elements are presented in a more typical fashion, approximating the typical type of offer, rather than being presented one-at-a-time. Presenting vignettes, all differing from each other, makes it almost impossible for the respondent to be politically correct, to ‘game the system,’ and provide the answers that one might deem to be ‘the right answer.’

Given focus on individual elements, Mind Genomics moves from the combinations, the vignettes, to deconstructing the vignettes into the contributions of the individual elements. Recall that each respondent evaluated 48 different combinations, and that the elements appeared 2-4 times in the combinations. Furthermore, each element appeared an equal number of times, and the elements appeared in an uncorrelated fashion.

The analysis begins by creating a data matrix, each row corresponding to one vignette from one respondent. The matrix comprised a column to identify the respondent, 24 columns corresponding to the 24 element, and two final columns corresponding to the rating assigned on Rating Scale #1 and Rating Scale #2, respectively. The final four columns contained the answers to the self-profiling questions (age, gender, and two questions about phone use).

The data matrix comprising 1’s (element present in vignette) and 0’s (element absent from vignette) presents the 24 elements as so-called dummy variables, absent or present. There is no metric information about the dummy variables. The objective of the analysis is to determine the degree to which the element drives estimated switching (Rating Scale #1) or links with certain feelings/emotions (Rating Scale #2).

The actual data matrix comprises a set of 48 rows for each of the 50 respondents, or 2400 rows of data.

The 9-point rating for Rating Scale #1 (1=not likely to switch at all … 9=very likely) is converted to a binary scale, with ratings of 1-6 converted to 0, and ratings of 7-9 converted to 100. To each of the newly created binary numbers is added a very small random number (< 10-5).

The rationale for converting the 9-point scale to a binary scale is the proclivity of users of data to demand simple yes/no statements, viz., will the respondent switch or not switch, based upon the elements in the vignette? It is technically correct to say, ‘the data shows a rating of 7, closer to switch and further away from not likely to switch’. That answer is not useful in a business situation, where the answer should be all or none. The 9-point Likert scale could be replaced by a simple binary scale (no/yes) at the outset, but there is always interest in precision for other analyses that may be of interest.

The same type of transformation is done for the emotions, except that five new binary variables are created, one each for curious, interested, positive, hesitant, and uncomfortable, respectively. For each vignette, the emotion selected in Rating Scale #2 is given the value 100, and the four emotions not selected in Rating Scale #2 are each given the value 0. Again, and afterwards, each of the five newly created emotion variables has another vanishingly small random number added.

The rationale for adding a small random number to each newly created binary variable is ensure that the binary variables exhibits some small degree of variation each at the individual level. Were a single respondent to rate all the vignettes 1-6, for instance, or select the emotion ‘hesitant’, the conversion would transform all of the respondent’s ratings into the same value. The OLS (ordinary least-squares) regression would fail. Adding a the vanishingly small random number is a prophylactic step, not affecting the results, but protecting against a crash of the regression program used to relate the elements to the ratings.

Linking Emotions to Elements

Our first analysis focuses on the link, if any, between the element and the selection of an emotion. Recall that the respondent selected one feeling/emotion for each vignette. The analysis is straightforward, promoted by the foresight of creating the vignettes according to the permuted experimental design.

The analysis creates five OLS (ordinary least squares) regression equations, each expressed in the same way: Linkage (to an emotion) = k1 (A1) + k2 (A2) … k24 (D6)

The foregoing equation says that the linkage between the feeling/emotion and be expressed by a simple equation, which shows the linkage of each element to the emotion. Coefficients (k1 to k24) are estimated using OLS regression, without estimating the additive constant. Coefficients of about 10 or higher are statistically significant and relevant, based upon previous observations across many projects using Mind Genomics conjoined with ratings of emotion.

For our presentation here, and to allow the strong patterns to emerge, we show the data from the total panel, but show only those coefficients or linkages 10 or higher. Table 3 shows those strong linkages. The elements not appearing at all in the table are those which do not show a strong linkage to the feeling/emotion. nt.

Table 3: Linkage between elements and feelings/emotions. Only strong linkages of 10 or are shown.

Curious  
C4 A 2-gigabyte data plan for only $35 a month

10

Interested  
C4 A 2-gigabyte data plan for only $35 a month

13

C1 Individual plans start as low as $39.99 a month

10

Positive  
A2 Check service problems online! Our online support staff can keep you updated on all service problems

16

A4 Stores everywhere to help you find the right phone

14

D6 Our amazing phone also features a slide out keyboard

14

A1 Hundreds of technical support staff only a phone call away

12

A3 Connect with fellow network members via our online forums

12

A5 Check your phone and voice your concerns at any of our retail stores

12

B3 Numerous applications ranging from calculators to puzzles and games

12

C6 Mobile Broadband Plan enables you to use internet on your  (Product 1) or any other smartphone

11

D1 Various phones featuring slide out keyboards

11

C1 Individual plans start as low as $39.99 a month

11

B1 Most of our phones come with pre-installed cameras, games, and applications

11

A6 Reasonably priced extended warranties for all of our phones

10

  Hesitant  
A6 Reasonably priced extended warranties for all of our phones

18

B5 Applications can be purchased online and downloaded immediately to your phone

16

D3 Buy one of our phones and immediately begin texting

16

D4 Star Wars lover… Our new (Product 2) has an awesome Star Wars theme

15

C2 Family plans starting from $59.99

15

C3 Don’t want a plan… pre-paid service for only $2 a day

15

D6 Our amazing phone also features a slide out keyboard

15

D2 Don’t like too many buttons We also carry simple touch tone phones

14

C5 Inexpensive plan for international calls

14

B4 All compatibility questions can be easily answered online on our website

14

A4 Stores everywhere to help you find the right phone

13

A3 Connect with fellow network members via our online forums

12

D5 Choose from our wide (Product  3) selection for web browsing and mobile apps

11

B2 Buying applications for phones is simple, easy, and inexpensive

11

B6 Many different pricing options for applications -from monthly subscription to one-time fees

11

A2

Check service problems online! Our online support staff can keep you updated on all service problems

10

A1 Hundreds of technical support staff only a phone call away

10

B3 Numerous applications ranging from calculators to puzzles and games

10

C1 Individual plans start as low as $39.99 a month

10

Uncomfortable  
D4 Star Wars lover… Our new (Product 2) has an awesome Star Wars theme

 10

The important thing to note is that improvement in our understanding of the elements, simply by learning the linkage of emotions and elements. From the entire array of 50 x 48 or 2400 vignettes we see that despite the imagined difficulty of the task, the linkages exhibit face validity, making sense.

The elements which are interesting are pricing.

The elements which are strongly positive are first service, and then features.

Sometimes an element links to a positive element and to a slightly negative element (hesitant). For some people the element (Reasonably priced extended warranties for all of our phones) provokes the feeling of interested, for others the same element provokes the feeling of hesitant. There may be different mind-sets among the respondents, viz., and ways of thinking.

Finally, one message actually makes the respondent feel uncomfortable (Star Wars lover… Our new (Product 2) has an awesome Star Wars theme)

Linking the 24 Elements to the Likelihood of Switching

We now return to the original focus of the study, viz.., what messages, if any, are likely to get a person to consider switching mobile phone providers. Although the study focused on mobile phone providers, the question is universal in the world of business. The Mind Genomics process provides an approach to answer the question, doing so quantitatively and efficiently.

The analysis once again begins with a transformation, this time with ratings of 1-6 transformed to 0, rating 7-9 transformed to 100, and a vanishingly small random number added to each of the transformed ratings. There is not fixed about the criteria of transformation, but the bifurcation of 1-6 and 7-9 has been the standard one for decades. Sometimes the division is at 7 (1-7 transformed to 0; 8-9 transformed to 100). This is done for respondent populations which tend to up-rate vignettes, and corrects for the exceptionally large number of positive responses.

The analysis creates one OLS regression equation, of the form: Likely to switch = k0 + k1 (A1) + k2 (A2) … k24 (D6)

This time the equation has an additive constant. The additive constant, k0, is a measure of the likelihood to switch in the absence of elements. Of course, by design all the vignettes comprised 2-4 elements, so there are no vignettes without elements. Nonetheless, the additive constant gives a good sense of the likely reception of one’s offers, information valuable to have in a marketing campaign. Without a Mind Genomics experiment of this sort, one would have to ask a respondent directly, or mine the switching data of the respondent. With Mind Genomics the additive constant convenient provides this measure of proclivity to switch. The above-mentioned equation is calculated at the level of the group, with the group defined by total, by specific ages, and by gender, respectively.

When the topic is switching, the information emerging from the analysis suggests the following findings, information that would be useful both to the marketer facing the business problem, but also to the researcher trying to understand what motivates people. Table 4 shows the relevant elements of the model for five groups; total, two genders, two age groups, respectively. There are only 42 of the 50 respondents shown in the age groups. The remaining groups, younger and older, did not comprise a sufficient number of respondents to show.

We begin with the additive constant. As noted above, the additive constant is the estimates likelihood of switching providers in the absence of messages, and should be considered a baseline. Table 4 shows a basically low likelihood of switching in the absence of a compelling message, with the additive constant of 20 for the total panel. Females are more likely to switch than males are (constant 29 vs 21). The age groups are similar, although the older respondents are slightly less likely to switch.

At this point, the common criticism is the small base size. With larger base sizes the additive constant will remain the same, with the usual ‘variability’ encountered with subjective data. What is important is that a 3-4 hours excursion into an experiment suggests topics, messages, and even opporgtunities, perhaps even not hitherto expected or perhaps conjectured but not demonstrated.

The body of Table 4 shows only those elements which generate a coefficient of +6 or higher for any one of the five groups. Only four elements do so, with the male respondents being most positive. For the total panel and for females no elements generate strong performing coefficients.

The low additive constant and the lack of strong performing elements among the total panel and key demographic subgroups are not the results of a low base size. That is, increasing the number of respondents from 50 to 100 or even 200 or 500 is not likely to produce results too different from what we see in Table 4. We conclude, therefore, that there are simply no elements which really drive switching, and that the team must go back to create new messaging. It is better to find this information out in an hour or two than in a month or two.

Table 4: Additive constant and strong performing elements for total panel, gender, and age. Only elements showing a coefficient of +6 or higher are shown.

table 4

There is, however, another possibility, viz., that there are different ways of thinking about the offers, ways which do not emerge when we just know age and gender. This is known as mind-sets,

Clustering uncovers hitherto unexpected groups of people in the population, mind-sets in the language of Mind Genomics. Within a cluster the respondents see the world similarly, at least the world of offers regarding switching mobile phone providers. Clustering does not pretend that these mind-sets are actually fixed in stone. Rather, clustering is an analytic ‘heuristic’, trying to make sense out of variation which inevitable occurs in data concerning choices. The clustering provides insights which would otherwise not emerge

The mechanics of clustering is straightforward. There are different ways to cluster data, all of which are equally ‘correct,’ but simply a matter of decision. Clustering attempts to uncover groups in the data, not based on who the groups ARE but rather on how the groups perform.

The mechanics of clustering begins with the generation of the information on which the clustering will be done, such information obtained at the level of the individual respondent. The subsequent analysis creates the clusters or mind-sets. Recall that each respondent tested the same structure of 48 combination, prescribed according to by a single experimental design that was permuted to create new combinations evaluated by each respondent. . The design allows for the estimation of individual-level models or equations, just as we estimated the group model. Thus, the foregoing equation with the additive constant is created at a respondent-by-respondent level to provide a matrix of 50 rows, one per respondent, and 25 numbers in each row, the additive constant and the 24 coefficients. That data matrix is then analyzed by through clustering, using the 24 coefficients (but not the additive constant) to define first two clusters, then three clusters, then four clusters of respondents. A cluster comprises individuals whose patterns of coefficients are similar to each other, and quite dissimilar to the coefficients of the respondents in the other clusters [9].

Table 5 shows new opportunities for messaging when we break the respondents into mind-sets based upon the pattern of responses to the messages that a mobile provider would likely use With 50 people the objective is not to create the science of messaging for this topic, but rather at a tactical level to identify messages which seem to work. There are certainly no promising messages when we look at the Total Panel. When we move to two mind-sets we three elements emerging. When we move to three mind-sets we see seven elements emerging. When we move to four mind-sets, we also see the same seven elements emerging, and some very strong performances. The key group on which to focus is Mind-Set 4F, first because it is the largest mind-set (19 respondents), and second because it has the highest basic likelihood to switch, based on the additive constant of 29. Table 4 is sorted by Mind-Set 4F of the four mind-sets. These are the price-focused, and the serious users. The key messages are:

A2: Check service problems online! Our online support staff can keep you updated on all Service problems.

C1: Individual plans start as low as $39.99 a month

The offering can be improved by choosing a message which also appeals to Mind-Set 4G, those who like to explore, but are not technically adept (not ‘techy’)

A5: Check your phone and voice your concerns at any of our retail stores

Table 5: Additive constant and strong performing elements for total panel, two complementary mind-sets, three complementary mind-sets, and four complementary mind-sets, respectively. Only elements showing a coefficient of +6 or higher are shown.

table 5

Discussion and Conclusions

Everyday life is replete with opportunities to understand the way people make decisions. The common approach is to look at the problem from the ‘outside-in,’ searching for regularities, and patterns. This approach characterizes a great deal of what we know about consumers. The academic literature focuses on the pattern, the generalities, the so-called ‘nomothetic’, coined from the Greek word Nomos, pertaining to the general, the normative.

We can trace this focus of outside-in to the development of science, where the focus is on discovering patterns, and where there was no ‘mind’ to report the experience, other than the mind of the researcher. This attitude of searching for patterns is important in the world of science, where the focus is on discovering patterns in a nature which has no ‘communicating mind.’ The reality is that searching for patterns, running experiments and measuring results, are the only ways of making sense out of nature which is mute, but lawful.

The opportunity learns about patterns of thinking and patterns of behavior are much different when we work with people who can talk. Two different measures emerge. The first is what people say they will do, and second is what people actually do. Up to now the focus of ‘real science’ has been on measuring what people actually do. That measure is considered the ‘real’ information. What people say they do is cast off as attitudes, something to measure, but not necessarily something on which to establish a science. It is precisely the patterns of what people ‘say they will do’ with different stimuli and in varying situations which constitutes the basis of Mind Genomics.

At the practical level, the data just shown suggests a richness of understand to be had of the world of the everyday by doing the simple experiments prescribed by Mind Genomics. The data may well enhance business performance on the one hand, as it enhances our knowledge of people and motives on the other. Examples include studies on attendance at museum by teens [10], and the recognition that entire world of new knowledge awaits the Mind Genomics researcher [11,12].

Acknowledgment

The author wishes to thank Professor Martin Braun of Queens College, and Professor Sue Henderson of New Jersey City University, who were instrumental in the work at Queens College leading to these Mind Genomics studies. The studies were done by the Ms. Janna Kaminsky and the late Stephen Onufrey, in Math 110.

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